Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
/**********************************************************************
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*<
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FILE: hsv.h
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DESCRIPTION:
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CREATED BY: Dan Silva
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HISTORY:
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*> Copyright (c) 1994, All Rights Reserved.
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**********************************************************************/
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#ifndef __HSV__H
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#define __HSV__H
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#define MAXCOLORS 16
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// This callback proc gets called after every mouse button up to tell you the
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// new color, if you want to do interactive update.
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class HSVCallback {
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public:
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virtual void ButtonDown() {}
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virtual void ButtonUp(BOOL accept) {}
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virtual void ColorChanged(DWORD col, BOOL buttonUp)=0;
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virtual void BeingDestroyed(IPoint2 pos)=0; // gets called when picker is closed:
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};
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// Put up the dialog.
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extern CoreExport int HSVDlg_Do(
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HWND hwndOwner, // owning window
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DWORD *lpc, // pointer to color to be edited
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IPoint2 *spos, // starting position, set to ending position
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HSVCallback *callBack, // called when color changes
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TCHAR *name // name of color being edited
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);
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CoreExport void RGBtoHSV (DWORD rgb, int *ho, int *so, int *vo);
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CoreExport DWORD HSVtoRGB (int H, int S, int V);
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CoreExport void HSVtoHWBt (int h, int s, int v, int *ho, int *w, int *bt);
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CoreExport void HWBttoHSV (int h, int w, int bt, int *ho, int *s, int *v);
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// RB: Added floating point versions
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class Color;
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CoreExport Color RGBtoHSV(Color rgb);
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CoreExport Color HSVtoRGB(Color hsv);
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// MODELESS Version
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class ColorPicker {
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protected:
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~ColorPicker() {}
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public:
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ColorPicker() {}
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virtual void ModifyColor (DWORD color)=0;
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virtual void SetNewColor (DWORD color, TCHAR *name)=0;
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virtual DWORD GetColor()=0;
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virtual IPoint2 GetPosition()=0;
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virtual void Destroy()=0; // remove window and delete ColorPicker.
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virtual void InstallNewCB(DWORD col, HSVCallback *pcb, TCHAR *name)=0;
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};
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CoreExport ColorPicker *CreateColorPicker(HWND hwndOwner, DWORD initColor,
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IPoint2* spos, HSVCallback *pcallback, TCHAR *name, int objClr=0);
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CoreExport void SetCPInitPos(IPoint2 &pos);
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CoreExport IPoint2 GetCPInitPos(void);
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#define WM_ADD_COLOR (WM_USER+2321) // wParam = color
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#endif
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