Files
firestorm/Gameleap/code/mw4/Libraries/3dsmax2/include/MESHACC.H
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

34 lines
748 B
C++

/*****************************************************************************
*<
FILE: meshacc.h
DESCRIPTION: A class for getting at the private snap data of the mesh class
CREATED BY: John Hutchinson
HISTORY: created 1/2/97
*> Copyright (c) 1994, All Rights Reserved.
*****************************************************************************/
#ifndef _MESHACC_H_
#define _MESHACC_H_
#include "export.h"
#include "mesh.h"
class MeshAccess {
private:
Mesh *mymesh;
public:
MeshAccess(Mesh *somemesh){mymesh = somemesh;}
DllExport int BuildSnapData(GraphicsWindow *gw,int verts,int edges);
char* GetsnapV(){
return mymesh->snapV;
}
char* GetsnapF(){
return mymesh->snapF;
}
};
#endif