Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
14 lines
360 B
C++
14 lines
360 B
C++
/**********************************************************************
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*<
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FILE: mstshape.h
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DESCRIPTION: Vestigal file; Left in due to multiple makefile dependencies
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CREATED BY: Tom Hudson
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HISTORY: created 12 May 1997
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*> Copyright (c) 1997, All Rights Reserved.
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**********************************************************************/
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