Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
22 lines
491 B
C++
22 lines
491 B
C++
/**********************************************************************
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*<
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FILE: props.h
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DESCRIPTION: Property ID definitions (for use SetProperty and GetProperty)
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CREATED BY: Dan Silva
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HISTORY:
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*> Copyright (c) 1994, All Rights Reserved.
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**********************************************************************/
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#ifndef __PROPS__H
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#define __PROPS__H
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#define PROP_NODE_BONE 0x00000100
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#define PROP_COLOR 0x00000200
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#define PROP_MASTER 0x00001000
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#endif |