Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
22 lines
510 B
C
22 lines
510 B
C
/*****************************************************************************
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*<
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FILE: osnapapi.h
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DESCRIPTION: Master include file for implementing osnaps
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CREATED BY: John Hutchinson
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HISTORY: created 5/17/97
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*> Copyright (c) 1994, All Rights Reserved.
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*****************************************************************************/
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#ifndef _SNAPAPI_H
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#define _SNAPAPI_H
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#include "omanapi.h"
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#include "osnap.h"
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#include "osnapmk.h"
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#include "osnaphit.h"
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#endif //_SNAPAPI_H
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