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firestorm/Gameleap/code/mw4/Libraries/3dsmax4/Include/box2.h
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69 lines
1.9 KiB
C++

/**********************************************************************
*<
FILE: box2.h
DESCRIPTION:
CREATED BY: Dan Silva
HISTORY:
*> Copyright (c) 1994, All Rights Reserved.
**********************************************************************/
#ifndef _BOX2_H
#define _BOX2_H
#include "ipoint2.h"
#include "point2.h"
#include <windef.h>
class Box2: public RECT {
public:
DllExport Box2();
DllExport Box2(const IPoint2 a, const IPoint2 b);
DllExport int IsEmpty();
DllExport void SetEmpty();
DllExport void Rectify(); // makes top<bottom, left<right
DllExport void Scale(float f);
DllExport void Translate(IPoint2 t);
IPoint2 GetCenter() { return IPoint2((left+right)/2, (top+bottom)/2); }
int x() { return min(left,right); }
int y() { return min(top,bottom); }
int w() { return abs(right-left)+1; }
int h() { return abs(bottom-top)+1; }
void SetW(int w) { right = left + w -1; }
void SetH(int h) { bottom = top + h -1; }
void SetX(int x) { left = x; }
void SetY(int y) { top = y; }
void SetWH(int w, int h) { SetW(w); SetH(h); }
void SetXY(int x, int y) { SetX(x); SetY(y); }
DllExport Box2& operator=(const RECT& r);
DllExport Box2& operator=(RECT& r);
DllExport Box2& operator+=(const Box2& b);
DllExport Box2& operator+=(const IPoint2& p);
int operator==( const Box2& b ) const { return (left==b.left && right==b.right && top==b.top && bottom==b.bottom); }
DllExport int Contains(const IPoint2& p) const; // is point in this box?
};
typedef Box2 Rect;
struct FBox2 {
Point2 pmin;
Point2 pmax;
int IsEmpty() { return pmin.x>pmax.x?1:0; }
void SetEmpty() { pmin = Point2(1E30,1E30); pmax = -pmin; }
FBox2& operator=(const FBox2& r) { pmin = r.pmin; pmax = r.pmax; return *this; }
DllExport FBox2& operator+=(const Point2& p);
DllExport FBox2& operator+=(const FBox2& b);
DllExport int Contains(const Point2& p) const; // is point in this box?
};
#endif