Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
8 lines
155 B
C
8 lines
155 B
C
#ifndef __INGUP__
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#ifndef __GUPLIB_H_
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#define __GUPLIB_H_
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#define GUPExport __declspec( dllimport )
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#include <gup.h>
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#undef GUPExport
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#endif
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#endif |