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firestorm/Gameleap/code/mw4/Libraries/3dsmax4/Include/ixref.h
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C++

/**********************************************************************
*<
FILE: IXref.h
DESCRIPTION: Object XRef API
CREATED BY: Nikolai Sander
HISTORY: created 7/7/00
*> Copyright (c) 1994, All Rights Reserved.
**********************************************************************/
#ifndef __IXREF_H__
#define __IXREF_H__
class IObjXRefManager : public FPStaticInterface
{
public:
// function IDs
enum {
fnIdAddXRefObject,
fnIdGetNumXRefObjects,
fnIdGetXRefObject,
fnIdGetNumFiles,
fnIdGetFileName,
fnIdReloadFile,
fnIdIsFileUnresolved,
fnIdIsFileDisabled,
fnIdGetAllXRefObjects,
};
virtual IXRefObject *AddXRefObject(TCHAR *fname, TCHAR *obname, BOOL proxy = false)=0;
virtual int GetNumXRefObjects(TCHAR *fname)=0;
virtual IXRefObject *GetXRefObject(TCHAR *fname, int i)=0;
virtual int GetNumFiles()=0;
virtual TCHAR *GetFileName(int fidx)=0;
virtual BOOL ReloadFile(TCHAR *fname)=0;
virtual BOOL IsFileUnresolved(TCHAR *fname)=0;
virtual BOOL IsFileDisabled(TCHAR *fname)=0;
virtual void GetAllXRefObjects(Tab<IXRefObject*> &objs)=0;
};
#define OBJXREFMANAGER_INTERFACE Interface_ID(0x7ede1c65, 0x353d271f)
inline IObjXRefManager* GetObjXRefManager () { return (IObjXRefManager*)GetCOREInterface(OBJXREFMANAGER_INTERFACE); }
#endif