Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
1981 lines
38 KiB
Plaintext
1981 lines
38 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="Adept" - Package Owner=<4>
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SOURCE=..\stlport\stl_pair.h
|
|
# End Source File
|
|
# Begin Source File
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|
|
|
SOURCE=..\stlport\stl_range_errors.h
|
|
# End Source File
|
|
# Begin Source File
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|
|
|
SOURCE=..\stlport\stl_relops.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stlport\stl_self_config.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stlport\stl_threads.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stlport\stl_tree.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stlport\stl_uninitialized.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stlport\stl_user_config.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stlport\stl_vector.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stlport\config\stlcomp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stlport\config\stlconf.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\stlport\type_traits.h
|
|
# End Source File
|
|
# End Group
|
|
# End Group
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Adept.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Adept.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AdeptHeaders.cpp
|
|
# ADD CPP /Yc"AdeptHeaders.hpp"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AdeptHeaders.hpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\GlobalPointerManager.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\GlobalPointerManager.hpp
|
|
# End Source File
|
|
# End Target
|
|
# End Project
|