Files
firestorm/Gameleap/code/mw4/Libraries/Adept/Adept.plg
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

157 lines
4.2 KiB
Plaintext

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<h1>Build Log</h1>
<h3>
--------------------Configuration: Adept - Win32 Profile--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\MLOWRA~1.VWE\LOCALS~1\Temp\RSP5F.tmp" with contents
[
/nologo /out:"../../../pro.bin\Adept.lib"
.\Profile\AudioChannel.obj
.\Profile\AudioCommand.obj
.\Profile\AudioComponentWeb.obj
.\Profile\AudioFXComponent.obj
.\Profile\AudioFXComponent_Tool.obj
.\Profile\AudioRenderer.obj
.\Profile\AudioRenderer_Tool.obj
.\Profile\AudioSample.obj
.\Profile\AudioSample_Tool.obj
.\Profile\EarComponent.obj
.\Profile\EarComponent_Tool.obj
.\Profile\SpatializedChannel.obj
.\Profile\SpatializedCommand.obj
.\Profile\VOChannel.obj
.\Profile\AttributeWatcher.obj
.\Profile\Channel.obj
.\Profile\Channel_Tool.obj
.\Profile\Component.obj
.\Profile\Component_Tool.obj
.\Profile\ComponentWeb.obj
.\Profile\ComponentWeb_Tool.obj
.\Profile\Matcher.obj
.\Profile\Matcher_Tool.obj
.\Profile\control_mapping.obj
.\Profile\Controls.obj
.\Profile\Controls_Test.obj
.\Profile\Controls_Tool.obj
.\Profile\Joystick.obj
.\Profile\Attribute.obj
.\Profile\CollisionVolume.obj
.\Profile\DamageObject.obj
.\Profile\Entity.obj
.\Profile\Entity_Tool.obj
.\Profile\EntityAttribute.obj
.\Profile\EntityClassData.obj
.\Profile\EntityManager.obj
.\Profile\ExecutionState.obj
.\Profile\GameModelAttribute.obj
.\Profile\State.obj
.\Profile\State_Tool.obj
.\Profile\Application.obj
.\Profile\ApplicationTask.obj
.\Profile\CollisionGrid.obj
.\Profile\Map.obj
.\Profile\Map_Tool.obj
.\Profile\Mission.obj
.\Profile\Mission_Tool.obj
.\Profile\NameTable.obj
.\Profile\Tile.obj
.\Profile\Zone.obj
.\Profile\Event.obj
.\Profile\Event_Test.obj
.\Profile\EventStatistics.obj
.\Profile\Receiver.obj
.\Profile\Receiver_Test.obj
.\Profile\GSpy_Host.obj
.\Profile\darray.obj
.\Profile\gserver.obj
.\Profile\gserverlist.obj
.\Profile\GSpy_client.obj
.\Profile\gutil.obj
.\Profile\hashtable.obj
.\Profile\cengtest.obj
.\Profile\goasample.obj
.\Profile\goautil.obj
.\Profile\Games_GSpy.obj
.\Profile\nonport.obj
.\Profile\Connection.obj
.\Profile\NetExtra.obj
.\Profile\NetStatCollector.obj
.\Profile\Network.obj
.\Profile\Replicator.obj
.\Profile\Replicator_Tool.obj
.\Profile\rasfuncs.obj
.\Profile\Renderer.obj
.\Profile\Renderer_Test.obj
.\Profile\Renderer_Tool.obj
.\Profile\RendererManager.obj
.\Profile\Resource.obj
.\Profile\Resource_Test.obj
.\Profile\ResourceEffectLibrary.obj
.\Profile\ResourceImagePool.obj
.\Profile\Tool.obj
.\Profile\BeamComponent.obj
.\Profile\BeamComponent_Tool.obj
.\Profile\CameraComponent.obj
.\Profile\CameraComponent_Tool.obj
.\Profile\ConeComponent.obj
.\Profile\ConeComponent_Tool.obj
.\Profile\gosFXComponent.obj
.\Profile\gosFXComponent_Tool.obj
.\Profile\LightComponent.obj
.\Profile\LightComponent_Tool.obj
.\Profile\LightManager.obj
.\Profile\LODComponent.obj
.\Profile\LODComponent_Tool.obj
.\Profile\MultiLODComponent.obj
.\Profile\MultiLODComponent_Tool.obj
.\Profile\ScalableShapeComponent.obj
.\Profile\ScalableShapeComponent_Tool.obj
.\Profile\ShapeComponent.obj
.\Profile\ShapeComponent_tool.obj
.\Profile\SlidingShapeComponent.obj
.\Profile\SlidingShapeComponent_tool.obj
.\Profile\SwitchComponent.obj
.\Profile\SwitchComponent_Tool.obj
.\Profile\VideoComponent.obj
.\Profile\VideoComponent_Tool.obj
.\Profile\VideoComponentWeb.obj
.\Profile\VideoRenderer.obj
.\Profile\VideoRenderer_Tool.obj
.\Profile\GUIManager.obj
.\Profile\GUIObject.obj
.\Profile\GUIStatBar.obj
.\Profile\GUITextManager.obj
.\Profile\GUITextObject.obj
.\Profile\Driver.obj
.\Profile\Driver_Tool.obj
.\Profile\DropZone.obj
.\Profile\DropZone_Tool.obj
.\Profile\Effect.obj
.\Profile\Effect_Tool.obj
.\Profile\Interface.obj
.\Profile\Interface_Tool.obj
.\Profile\Mover.obj
.\Profile\Mover_Tool.obj
.\Profile\Player.obj
.\Profile\Player_Tool.obj
.\Profile\Site.obj
.\Profile\Adept.obj
.\Profile\AdeptHeaders.obj
.\Profile\GlobalPointerManager.obj
\GameleapCode5_03\pro.bin\ImageLib.lib
]
Creating command line "link.exe -lib @C:\DOCUME~1\MLOWRA~1.VWE\LOCALS~1\Temp\RSP5F.tmp"
<h3>Output Window</h3>
Creating library...
<h3>Results</h3>
Adept.lib - 0 error(s), 0 warning(s)
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