Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
175 lines
4.4 KiB
C++
175 lines
4.4 KiB
C++
//===========================================================================//
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// File: cmpnnt.cc //
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// Project: MUNGA Brick: Entity //
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// Contents: //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 12/14/94 ECH Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#include "AdeptHeaders.hpp"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Channel ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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// Shared Data Support
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//
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Channel::ClassData*
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Channel::DefaultData = NULL;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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Channel::InitializeClass()
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{
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Verify(!DefaultData);
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DefaultData =
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new ClassData(
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ChannelClassID,
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"Adept::Channel",
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BaseClass::DefaultData,
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0,
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NULL
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);
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Register_Object(DefaultData);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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Channel::TerminateClass()
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{
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Unregister_Object(DefaultData);
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delete DefaultData;
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DefaultData = NULL;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Channel::~Channel()
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{
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Channel::Channel(
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ClassData *class_data,
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MemoryStream *stream,
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ComponentWeb *owning_web
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):
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Component(class_data, stream, owning_web),
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dependantComponents(NULL)
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{
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*stream >> channelCommand;
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ReadOutputsFromStream(stream, owning_web);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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Channel::NotifyDependantsOfChange()
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{
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Check_Object(this);
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ChainIteratorOf<Component *> components(&dependantComponents);
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Component *component;
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while ((component = components.ReadAndNext()) != NULL)
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{
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Check_Object(component);
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component->ChannelChanged(this);
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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Channel::TestInstance()
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{
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Verify(IsDerivedFrom(DefaultData));
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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Channel::ReadOutputsFromStream(
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MemoryStream *stream,
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ComponentWeb *owning_web
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)
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{
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Check_Object(this);
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Check_Object(stream);
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Check_Object(owning_web);
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int i, number_of_entries;
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*stream >> number_of_entries;
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ComponentID component_id;
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component_id.scriptResourceID = owning_web->GetScriptResourceID();
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for (i = 0; i < number_of_entries; i++)
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{
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*stream >> component_id.componentNumber;
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Component *component = owning_web->FindComponent(component_id);
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Check_Object(component);
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AddDependant(component);
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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Channel::SkipStreamData(MemoryStream *stream)
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{
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Check_Object(this);
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Check_Object(stream);
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BaseClass::SkipStreamData(stream);
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int command;
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*stream >> command;
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Verify(command == channelCommand);
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//
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//----------------------------
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// Skip the output attachments
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//----------------------------
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//
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int i, number_of_entries;
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*stream >> number_of_entries;
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ComponentID component_id;
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for (i = 0; i < number_of_entries; i++)
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{
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*stream >> component_id.componentNumber;
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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ChannelOf<int>::InitializeClass()
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{
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Verify(!DefaultData);
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DefaultData =
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new ClassData(
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ChannelOfIntClassID,
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"Adept::ChannelOfInt",
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BaseClass::DefaultData,
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0,
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NULL
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);
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Register_Object(DefaultData);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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ChannelOf<int>::ChannelOf(
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ClassData *class_data,
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MemoryStream *stream,
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ComponentWeb *owning_web
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):
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Channel(class_data, stream, owning_web)
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{
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channelOutput = INT_MIN;
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}
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