Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
279 lines
6.9 KiB
C++
279 lines
6.9 KiB
C++
//===========================================================================//
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// File: cmpnnt.hh //
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// Project: MUNGA Brick: Watcher //
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// Contents: //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- -----------------------------------------------------------//
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// 12/14/94 ECH Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#pragma once
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#include "Adept.hpp"
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#include "Component.hpp"
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namespace Adept {
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class Renderer;
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class Entity__ClassData;
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//##########################################################################
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//########################### ComponentWeb ###############################
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//##########################################################################
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class _declspec(novtable) ComponentWeb:
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public Stuff::Plug
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{
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public:
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static void
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InitializeClass();
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static void
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TerminateClass();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Constructor/Destructor
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//
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public:
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ComponentWeb(
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ClassData *class_data,
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const ResourceID &script_id,
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ComponentWeb *parent_web = NULL
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);
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~ComponentWeb();
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void
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TestInstance();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Class Data Support
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//
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public:
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static ClassData
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*DefaultData;
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virtual void
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LoadComponentWeb() = 0;
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virtual bool
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ShouldWebBeKilled();
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const ResourceID &
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GetScriptResourceID()
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{Check_Object(this); return scriptResourceID;}
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ComponentWeb*
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GetParentWeb()
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{Check_Object(this); return parentWeb;}
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protected:
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ComponentWeb
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*parentWeb;
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ResourceID
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scriptResourceID;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Web building
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//
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public:
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virtual Component*
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AddComponent(Component *component);
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void
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AddComponentWeb(ComponentWeb *web);
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virtual Component*
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FindComponent(const ComponentID &component);
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protected:
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Stuff::ChainOf<Component*>
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ownedComponents;
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Stuff::ChainOf<ComponentWeb*>
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ownedWebs;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Web execution
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//
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public:
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void
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ExecuteWatcherComponents();
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void
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AddTemporaryWatcher(Component *component);
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void
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SendCommand(int component_command);
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protected:
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Stuff::ChainOf<Component*>
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commandReceivers;
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Stuff::ChainOf<Component*>
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watcherComponents;
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Stuff::SortedChainOf<Component*, int>
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temporaryWatchers;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Tool support
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//
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public:
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typedef Component::ClassData*
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(*FactoryRequestCreator)(
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const char* component_type,
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Component::FactoryRequestParameters *parameters
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);
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static bool
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CreateComponentStream(
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ResourceID *stream_resource,
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Stuff::NotationFile *model_file,
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Stuff::NotationFile *component_file,
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FactoryRequestCreator component_builder,
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Component::CommandEncoder command_encoder
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);
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};
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//##########################################################################
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//###################### EntityComponentWeb ##########################
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//##########################################################################
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class EntityComponentWeb:
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public ComponentWeb
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{
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public:
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static void
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InitializeClass();
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static void
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TerminateClass();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Constructor/Destructor
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//
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public:
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EntityComponentWeb(
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ClassData *class_data,
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Entity *entity,
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const ResourceID &script_id,
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EntityComponentWeb *parent_web = NULL
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);
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~EntityComponentWeb();
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void
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TestInstance();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Class Data Support
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//
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public:
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static ClassData
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*DefaultData;
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void
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LoadComponentWeb() = 0;
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EntityComponentWeb*
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GetParentWeb()
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{
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Check_Object(this);
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return Cast_Object(EntityComponentWeb*, parentWeb);
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}
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Entity*
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GetEntity()
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{Check_Object(this); return owningEntity;}
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protected:
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Entity
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*owningEntity;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Tool support
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//
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public:
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typedef Component::ClassData*
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(*FactoryRequestCreator)(
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const char* component_type,
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Component::FactoryRequestParameters *parameters,
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Entity__ClassData *class_data
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);
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static bool
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CreateComponentStream(
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ResourceID *stream_resource,
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Entity__ClassData *class_data,
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Stuff::NotationFile *model_file,
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Stuff::NotationFile *component_file,
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FactoryRequestCreator component_builder,
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Component::CommandEncoder command_encoder
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);
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};
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//##########################################################################
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//####################### RendererComponentWeb ###########################
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//##########################################################################
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class _declspec(novtable) RendererComponentWeb:
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public EntityComponentWeb
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{
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public:
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static void
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InitializeClass();
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static void
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TerminateClass();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Constructor/Destructor
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//
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public:
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RendererComponentWeb(
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ClassData *class_data,
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Entity *entity,
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Renderer *renderer,
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const ResourceID &script_id,
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RendererComponentWeb *parent_web = NULL
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);
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~RendererComponentWeb();
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void
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TestInstance();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Class Data Support
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//
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public:
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static ClassData
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*DefaultData;
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void
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LoadComponentWeb();
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void
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LoadFromStream(Stuff::MemoryStream *stream);
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RendererComponentWeb*
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GetParentWeb()
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{
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Check_Object(this);
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return Cast_Object(RendererComponentWeb*, parentWeb);
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}
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virtual void
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SetInterest(bool rendered)=0;
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Renderer*
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GetRenderer()
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{Check_Object(this); return owningRenderer;}
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protected:
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Renderer
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*owningRenderer;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Web building
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//
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public:
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Component*
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AddComponent(Component *component);
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Component*
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FindComponent(const ComponentID &component);
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};
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}
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