Files
firestorm/Gameleap/code/mw4/Libraries/Adept/NetGos.hpp
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

145 lines
2.4 KiB
C++

#pragma once
//
//============================================================
//
// Contents: Network header file for external clients
//
// Owner : AndyG
// Created : Aug 2 1999
//
// All Rights reserved worldwide (c) Microsoft
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL
//============================================================
//
//
// Different connection types
//
#define NP_NOT 0
#define NP_TCP 1
#define NP_IPX 2
#define NP_SERIAL 3
#define NP_MODEM 4
#define NP_ZONEMATCH 5
//
// Functionality: Creates the networking object.
//
void __stdcall gos_InitializeNetworking();
//
// Close any game in progress, clean up networking
//
void __stdcall gos_ShutdownNetwork();
//
// Returns true if connection supported
//
bool __stdcall gos_CheckConnectionAvailable( int Connection );
//
// Open a TCPIP connection
//
// You can pass the address of the server or NULL for the sub net.
//
//
bool __stdcall gos_ConnectTCP( char* IPAddress, WORD port );
//
// Open a TCPIP and ZoneMatch connection
//
// You can pass the address of the server or NULL for the sub net.
//
//
bool __stdcall gos_ConnectZoneMatch( char* IPAddress, WORD port );
//
// Open an IPX connection
//
bool __stdcall gos_ConnectIPX();
//
// Open a Serial connection
//
// You pass the number of the COM port to use
//
bool __stdcall gos_ConnectSerialPort( DWORD SerialPort );
//
// Open a Modem connection
//
// You pass a phone number and number of modem to use. If 0 is passed for the phone number Answer mode will be entered
//
bool __stdcall gos_ConnectModem( char* PhoneNumber, DWORD Modem );
//
// Create the game specified
//
// 0=OK
// 1=Bad game name
// 2=Bad player name
// 3=Failed
// 4=Waiting for answer
//
int __stdcall gos_CreateGame( char* GameName, char* PlayerName, int MaxPlayers, char* GamePassword=0, bool Secure=0 ,char* UserPassword=0);
//
// Join the game specified
//
// 0=OK
// 1=Bad game name
// 2=Bad player name
// 3=Failed to connect
// 4=No dial tone
// 5=Invalid password
// 6=Too many players in the game
//
int __stdcall gos_JoinGame( char* GameName, char* PlayerName, char* GamePassword=0 ,char* UserPassword=0);
//
// Functionality: If connected to a network protocol, gos_Disconnect resets the connection
//
void __stdcall gos_Disconnect();