Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
133 lines
3.6 KiB
C++
133 lines
3.6 KiB
C++
//===========================================================================//
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// File: renderer.hpp //
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// Project: MUNGA Brick: Renderer Manager //
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// Contents: Interface specification Renderer and Renderer Manager //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 11/21/94 ECH Initial coding. //
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// 01/22/95 ECH Added NotifyOfBecomingUninterestingEntity //
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// 05/25/95 CPB Moved GetLinkedEntity into public accessability for gauges //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#pragma once
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#include "Adept.hpp"
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#include "VideoRenderer.hpp"
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namespace Adept {
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class Entity;
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//##########################################################################
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//######################## RendererManager ###########################
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//##########################################################################
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//-------------------------------------------------------------------------
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// The following helper classes must always be typedef'd or overriden by an
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// inheritor
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//
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typedef Receiver__ClassData RendererManager__ClassData;
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typedef Receiver__Message RendererManager__Message;
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//----------------- End of helper stuff -----------------
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class RendererManager:
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public Receiver
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{
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friend class Renderer;
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public:
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static void
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InitializeClass();
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static void
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TerminateClass();
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//##########################################################################
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// Inheritance support
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//
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public:
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typedef RendererManager__ClassData ClassData;
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typedef RendererManager__Message Message;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction, Destruction. Testing
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//
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public:
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RendererManager():
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Receiver(DefaultData),
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adoptedRenderers(NULL, true)
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{}
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void
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TestInstance();
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static RendererManager
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*Instance;
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//##########################################################################
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// Class Data support
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//
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public:
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static ClassData
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*DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Renderer Creation
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//
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public:
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enum {
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ReservedForGameModelRendererType,
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VideoRendererType,
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AudioRendererType,
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RendererTypeCount
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};
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virtual int
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GetModelListSize()
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{return RendererTypeCount;}
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void
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AdoptRenderer(Renderer *renderer);
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Renderer*
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FindRenderer(int renderer_type)
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{return adoptedRenderers.Find(renderer_type);}
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virtual int
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FindRendererType(const char *renderer_name);
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protected:
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Stuff::SortedChainOf<Renderer*, int>
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adoptedRenderers;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Renderer Execution
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//
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public:
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void
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EntityIsInteresting(
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Entity *entity,
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bool render_me
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);
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void
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EntityIsUninteresting(Entity *entity);
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void
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Execute(Stuff::Time target_render_time);
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void
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ActivateRenderers();
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void
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DeactivateRenderers();
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};
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}
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