Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
31 lines
1.2 KiB
C++
31 lines
1.2 KiB
C++
//===========================================================================//
|
|
// File: tstrend.hh //
|
|
// Project: MUNGA Brick: Renderer Manager //
|
|
// Contents: Interface specification Renderer and Renderer Manager //
|
|
//---------------------------------------------------------------------------//
|
|
// Date Who Modification //
|
|
// -------- --- ---------------------------------------------------------- //
|
|
// 01/06/95 ECH Initial coding. //
|
|
//---------------------------------------------------------------------------//
|
|
// Copyright (C) 1994, Virtual World Entertainment, Inc. //
|
|
// All Rights reserved worldwide //
|
|
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
|
|
//===========================================================================//
|
|
|
|
#pragma once
|
|
|
|
#include "Adept.hpp"
|
|
#include "Renderer.hpp"
|
|
|
|
namespace Adept {
|
|
|
|
class TestRenderer:
|
|
public Renderer
|
|
{
|
|
public:
|
|
TestRenderer();
|
|
~TestRenderer();
|
|
};
|
|
|
|
}
|