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firestorm/Gameleap/code/mw4/Libraries/Adept/ResourceEffectLibrary.hpp
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C++

//==========================================================================//
// File: EffectLibrary.hpp //
// Project: gosFX //
// Contents: Base Effect Component //
//--------------------------------------------------------------------------//
// Date Who Modification //
// 10/07/98 JMA Created //
// //
//--------------------------------------------------------------------------//
// Copyright (C) 1997-1998, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//==========================================================================//
#pragma once
#include "Adept.hpp"
#include <gosFX\EffectLibrary.hpp>
namespace Adept
{
class ResourceEffectLibrary:
public gosFX::EffectLibrary
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Constructors/Destructors
//
public:
ResourceEffectLibrary(bool preload=true);
~ResourceEffectLibrary();
//----------------------------------------------------------------------------
// Shape table
//
public:
MidLevelRenderer::MLRShape*
UseShape(Stuff::MString& shape_file);
void
LoadDebrisArray(
gosFX::DebrisCloud__Specification *spec,
Stuff::MString& debris_file
);
protected:
Stuff::HashOf<MidLevelRenderer::MLRShape*, Stuff::MString>
m_shapeHash;
};
}