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firestorm/Gameleap/code/mw4/Libraries/Adept/VOChannel.hpp
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//===========================================================================//
// File: audiorenderer.hpp //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 03/22/99 SMJ Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1999, Microsoft Corporation //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#pragma once
#include "Adept.hpp"
#include "AudioChannel.hpp"
namespace Adept {
//##########################################################################
//############################# VOChannel ############################
//##########################################################################
class VOChannel:
public AudioChannel
{
public:
typedef AudioChannel BaseClass;
VOChannel(int channel, int type);
~VOChannel();
virtual void Activate(AudioCommand *command);
virtual void Deactivate();
};
}