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firestorm/Gameleap/code/mw4/Libraries/Adept/VideoHeaders.hpp
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
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2026-06-24 21:28:16 -05:00

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1.8 KiB
C++

//===========================================================================//
// File: munga.hpp //
// Project: Adept Brick: ??? //
// Contents: ??? //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 00/00/00 XXX Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1995-1996, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#pragma once
#include "ComponentHeaders.hpp"
#include <ElementRenderer\CameraElement.hpp>
#include <ElementRenderer\LODElement.hpp>
#include <ElementRenderer\PointCloudElement.hpp>
#include <ElementRenderer\TriangleCloudElement.hpp>
#include <ElementRenderer\ScalableShapeElement.hpp>
#include "ShapeComponent.hpp"
#include "CameraComponent.hpp"
#include "LODComponent.hpp"
#include "ConeComponent.hpp"
#include "SwitchComponent.hpp"
#include "ScalableShapeComponent.hpp"
#include "gosFXComponent.hpp"
#include "BeamComponent.hpp"
#include "SlidingShapeComponent.hpp"
#include "MultiLODComponent.hpp"
#include "GUIObject.hpp"
#include "GUITextObject.hpp"
#include "GUITextManager.hpp"
//FIX THIS BERGER!!!!!
#include "Entity.hpp"