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firestorm/Gameleap/code/mw4/Libraries/ElementProxies/ElementProxies.dsp
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Complete disaster-recovery snapshot: engine/game source, game data assets,
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# Microsoft Developer Studio Project File - Name="ElementProxies" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=ElementProxies - Win32 Release
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!MESSAGE use the Export Makefile command and run
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!MESSAGE NMAKE /f "ElementProxies.mak".
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!MESSAGE "ElementProxies - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "ElementProxies - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE "ElementProxies - Win32 Armor" (based on "Win32 (x86) Static Library")
!MESSAGE "ElementProxies - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
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# Begin Target
# Name "ElementProxies - Win32 Release"
# Name "ElementProxies - Win32 Profile"
# Name "ElementProxies - Win32 Armor"
# Name "ElementProxies - Win32 Debug"
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# Begin Source File
SOURCE=.\ElementGroupProxy.cpp
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SOURCE=.\ElementMakeSingleSided.cpp
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SOURCE=.\ElementOptimizeFlatShading.cpp
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SOURCE=.\ElementProxies.hpp
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