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firestorm/Gameleap/code/mw4/Libraries/Proxies/Proxies.hpp
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2.2 KiB
C++

//===========================================================================//
// File: munga.hpp //
// Project: Adept Brick: ??? //
// Contents: ??? //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 00/00/00 XXX Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1995-1996, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(PROXIES_PROXIES_HPP)
#define PROXIES_PROXIES_HPP
#if !defined(STUFF_STUFF_HPP)
#include <Stuff\Stuff.hpp>
#endif
namespace Proxies {
//
//--------------
// Stuff classes
//--------------
//
enum
{
GenericProxyClassID = Stuff::FirstProxyClassID,
SceneProxyClassID,
ChildProxyClassID,
GroupProxyClassID,
PolygonMeshProxyClassID,
PolygonProxyClassID,
VertexProxyClassID,
IndexProxyClassID,
StateProxyClassID,
TextureProxyClassID,
LightProxyClassID,
StateLibraryClassID,
TextureLibraryClassID,
BSPProxyClassID,
FirstFreeProxyClassID
};
extern void InitializeClasses();
extern void TerminateClasses();
typedef Stuff::ChainOf<Stuff::PlugOf<Stuff::MString>*> MStringChain;
typedef Stuff::ChainIteratorOf<Stuff::PlugOf<Stuff::MString>*>
MStringChainIterator;
}
#include "GenericProxy.hpp"
#include "ChildProxy.hpp"
#include "GroupProxy.hpp"
#include "LightProxy.hpp"
#include "StateProxy.hpp"
#include "PolygonMeshProxy.hpp"
#include "VertexProxy.hpp"
#include "PolygonProxy.hpp"
#include "IndexProxy.hpp"
#include "SceneProxy.hpp"
#include "TextureProxy.hpp"
#endif