Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
97 lines
1.4 KiB
C++
97 lines
1.4 KiB
C++
#pragma once
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#include "Proxies.hpp"
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namespace Proxies {
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struct TargaHeader {
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unsigned char
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idLength,
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colorMapType,
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imageType,
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indexLow,
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indexHigh,
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lengthLow,
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lengthHigh,
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colorEntrySize,
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xOriginLow,
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xOriginHigh,
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yOriginLow,
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yOriginHigh,
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widthLow,
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widthHigh,
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heightLow,
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heightHigh,
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pixelSize,
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flags;
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enum {
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RGB=2,
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RLERGB=10,
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XReversed=16,
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YReversed=32
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};
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};
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struct TargaColor
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{
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BYTE
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blue,
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green,
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red;
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};
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struct TargaColorA
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{
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BYTE
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blue,
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green,
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red,
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alpha;
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};
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void
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WriteTargaFile(
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const char* filename,
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int width,
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int height,
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Stuff::DynamicArrayOf<TargaColor> &data
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);
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void
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WriteTargaFile(
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const char* filename,
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int width,
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int height,
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Stuff::DynamicArrayOf<TargaColorA> &data
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);
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void
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ReadTargaHeader(
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TargaHeader *header,
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Stuff::MemoryStream *file,
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int *width,
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int *height,
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unsigned *red_depth,
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unsigned *green_depth,
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unsigned *blue_depth,
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unsigned *alpha_depth
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);
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void
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ReadTargaChannels(
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Stuff::MemoryStream *file,
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TargaHeader *header,
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Stuff::DynamicArrayOf<TargaColor> *data
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);
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void
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ReadTargaChannels(
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Stuff::MemoryStream *file,
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TargaHeader *header,
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Stuff::DynamicArrayOf<TargaColorA> *data
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);
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}
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