Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
533 lines
13 KiB
C++
533 lines
13 KiB
C++
#include "gosFXHeaders.hpp"
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#include <MLR\MLRCardCloud.hpp>
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//############################################################################
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//######################## gosFX::Card__Specification #############################
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//############################################################################
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//------------------------------------------------------------------------------
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//
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gosFX::Card__Specification::Card__Specification(
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Stuff::RegisteredClass::ClassID class_id,
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Stuff::MemoryStream *stream,
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int gfx_version
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):
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Singleton__Specification(class_id, stream, gfx_version)
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{
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Check_Pointer(this);
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m_halfHeight.Load(stream, gfx_version);
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m_aspectRatio.Load(stream, gfx_version);
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//
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//-------------------------------------------------------------------
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// If we are reading an old version of the card cloud, ignore all the
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// animation on the UV channels
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//-------------------------------------------------------------------
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//
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if (gfx_version < 10)
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{
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m_index.m_ageCurve.SetCurve(0.0f);
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m_index.m_seedCurve.SetCurve(1.0f);
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m_index.m_seeded = false;
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SeededCurveOf<ComplexCurve, LinearCurve,Curve::e_ComplexLinearType> temp;
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temp.Load(stream, gfx_version);
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Stuff::Scalar v = temp.ComputeValue(0.0f, 0.0f);
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m_UOffset.SetCurve(v);
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temp.Load(stream, gfx_version);
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v = temp.ComputeValue(0.0f, 0.0f);
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m_VOffset.SetCurve(v);
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m_USize.Load(stream, gfx_version);
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m_VSize.Load(stream, gfx_version);
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m_animated = false;
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}
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//
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//------------------------------
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// Otherwise, read in the curves
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//------------------------------
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//
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else
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{
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m_index.Load(stream, gfx_version);
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m_UOffset.Load(stream, gfx_version);
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m_VOffset.Load(stream, gfx_version);
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m_USize.Load(stream, gfx_version);
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m_VSize.Load(stream, gfx_version);
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*stream >> m_animated;
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}
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SetWidth();
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}
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//------------------------------------------------------------------------------
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//
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gosFX::Card__Specification::Card__Specification(Stuff::RegisteredClass::ClassID class_id):
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Singleton__Specification(class_id)
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{
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Check_Pointer(this);
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m_animated = false;
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m_width = 1;
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}
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//------------------------------------------------------------------------------
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//
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gosFX::Card__Specification::~Card__Specification()
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{
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Check_Object(this);
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}
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//------------------------------------------------------------------------------
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//
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gosFX::Card__Specification*
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gosFX::Card__Specification::Make(
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Stuff::MemoryStream *stream,
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int gfx_version
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)
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{
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Check_Object(stream);
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gos_PushCurrentHeap(Heap);
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Card__Specification *spec =
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new gosFX::Card__Specification(CardClassID, stream, gfx_version);
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gos_PopCurrentHeap();
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return spec;
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}
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//------------------------------------------------------------------------------
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//
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void
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gosFX::Card__Specification::Save(Stuff::MemoryStream *stream)
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{
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Check_Object(this);
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Check_Object(stream);
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BaseClass::Save(stream);
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m_halfHeight.Save(stream);
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m_aspectRatio.Save(stream);
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m_index.Save(stream);
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m_UOffset.Save(stream);
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m_VOffset.Save(stream);
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m_USize.Save(stream);
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m_VSize.Save(stream);
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*stream << m_animated;
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}
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//------------------------------------------------------------------------------
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//
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void
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gosFX::Card__Specification::BuildDefaults()
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{
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Check_Object(this);
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BaseClass::BuildDefaults();
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m_alignZUsingX = false;
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m_alignZUsingY = false;
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m_halfHeight.m_ageCurve.SetCurve(1.0f);
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m_halfHeight.m_seeded = false;
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m_halfHeight.m_seedCurve.SetCurve(1.0f);
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m_aspectRatio.m_ageCurve.SetCurve(1.0f);
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m_aspectRatio.m_seeded = false;
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m_aspectRatio.m_seedCurve.SetCurve(1.0f);
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m_index.m_ageCurve.SetCurve(0.0f);
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m_index.m_seeded = false;
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m_index.m_seedCurve.SetCurve(1.0f);
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m_UOffset.SetCurve(0.0f);
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m_VOffset.SetCurve(0.0f);
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m_USize.SetCurve(1.0f);
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m_VSize.SetCurve(1.0f);
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m_animated = false;
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m_width = 1;
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}
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//------------------------------------------------------------------------------
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//
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bool
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gosFX::Card__Specification::IsDataValid(bool fix_data)
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{
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Check_Object(this);
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Stuff::Scalar max_offset, min_offset;
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Stuff::Scalar max_scale, min_scale;
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m_USize.ExpensiveComputeRange(&min_scale, &max_scale);
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Stuff::Scalar lower = min_scale;
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if (lower > 0.0f)
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lower = 0.0f;
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Stuff::Scalar upper = max_scale;
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//
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//------------------------------------
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// Calculate the worst case UV offsets
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//------------------------------------
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//
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m_VOffset.ExpensiveComputeRange(&min_offset, &max_offset);
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lower += min_offset;
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upper += max_offset;
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if (upper > 99.0f || lower < -99.0f)
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{
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if(fix_data)
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{
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m_VOffset.SetCurve(0.0f);
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PAUSE(("Warning: Curve \"VOffset\" in Effect \"%s\" Is Out of Range and has been Reset",(char *)m_name));
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}
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else
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return false;
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}
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m_VSize.ExpensiveComputeRange(&min_scale, &max_scale);
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lower = min_scale;
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if (lower > 0.0f)
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lower = 0.0f;
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upper = max_scale;
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//
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//------------------------------------
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// Calculate the worst case UV offsets
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//------------------------------------
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//
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max_offset, min_offset;
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m_UOffset.ExpensiveComputeRange(&min_offset, &max_offset);
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lower += min_offset;
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upper += max_offset;
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if (upper > 99.0f || lower < -99.0f)
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{
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if(fix_data)
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{
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m_UOffset.SetCurve(0.0f);
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PAUSE(("Warning: Curve \"UOffset\" in Effect \"%s\" Is Out of Range and has been Reset",(char *)m_name));
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}
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else
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return false;
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}
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return BaseClass::IsDataValid(fix_data);
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}
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//------------------------------------------------------------------------------
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//
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void
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gosFX::Card__Specification::Copy(Card__Specification *spec)
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{
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Check_Object(this);
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Check_Object(spec);
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BaseClass::Copy(spec);
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gos_PushCurrentHeap(Heap);
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m_halfHeight = spec->m_halfHeight;
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m_aspectRatio = spec->m_aspectRatio;
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m_index = spec->m_index;
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m_UOffset = spec->m_UOffset;
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m_VOffset = spec->m_VOffset;
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m_USize = spec->m_USize;
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m_VSize = spec->m_VSize;
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m_animated = spec->m_animated;
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m_width = spec->m_width;
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gos_PopCurrentHeap();
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}
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//------------------------------------------------------------------------------
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//
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void
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gosFX::Card__Specification::SetWidth()
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{
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m_width =
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static_cast<BYTE>(1.0f / m_USize.ComputeValue(0.0f, 0.0f));
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}
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//############################################################################
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//############################## gosFX::Card ################################
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//############################################################################
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gosFX::Card::ClassData*
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gosFX::Card::DefaultData = NULL;
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//------------------------------------------------------------------------------
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//
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void
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gosFX::Card::InitializeClass()
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{
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Verify(!DefaultData);
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DefaultData =
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new ClassData(
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CardClassID,
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"gosFX::Card",
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BaseClass::DefaultData,
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(Effect::Factory)&Make,
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(Specification::Factory)&Specification::Make
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);
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Check_Object(DefaultData);
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}
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//------------------------------------------------------------------------------
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//
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void
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gosFX::Card::TerminateClass()
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{
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Check_Object(DefaultData);
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delete DefaultData;
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DefaultData = NULL;
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}
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//------------------------------------------------------------------------------
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//
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gosFX::Card::Card(
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ClassData *class_data,
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Specification *spec,
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unsigned flags
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):
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Singleton(class_data, spec, flags),
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m_cardCount(1)
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{
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Check_Object(spec);
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gos_PushCurrentHeap(MidLevelRenderer::EffectHeap);
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m_cardCloud = new MidLevelRenderer::MLRCardCloud(1);
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Check_Object(m_cardCloud);
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gos_PopCurrentHeap();
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m_cardCloud->SetData(
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&m_cardCount,
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m_vertices,
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m_colors,
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m_uvs
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);
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}
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//------------------------------------------------------------------------------
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//
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gosFX::Card::~Card()
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{
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Check_Object(this);
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Check_Object(m_cardCloud);
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delete m_cardCloud;
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}
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//------------------------------------------------------------------------------
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//
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gosFX::Card*
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gosFX::Card::Make(
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Specification *spec,
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unsigned flags
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)
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{
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Check_Object(spec);
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gos_PushCurrentHeap(Heap);
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Card *cloud = new gosFX::Card(DefaultData, spec, flags);
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gos_PopCurrentHeap();
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return cloud;
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}
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//------------------------------------------------------------------------------
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//
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void
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gosFX::Card::Start(ExecuteInfo *info)
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{
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Check_Object(this);
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Check_Object(info);
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BaseClass::Start(info);
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Specification *spec = GetSpecification();
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Check_Object(spec);
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m_halfY = spec->m_halfHeight.ComputeValue(m_age, m_seed);
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m_halfX = m_halfY * spec->m_aspectRatio.ComputeValue(m_age, m_seed);
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m_radius = Stuff::Sqrt(m_halfX * m_halfX + m_halfY * m_halfY);
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m_cardCloud->TurnOn(0);
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}
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//------------------------------------------------------------------------------
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//
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void
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gosFX::Card::Kill()
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{
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Check_Object(this);
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m_cardCloud->TurnOff(0);
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BaseClass::Kill();
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}
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//------------------------------------------------------------------------------
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//
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void gosFX::Card::Draw(DrawInfo *info)
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{
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Check_Object(this);
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Check_Object(info);
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GFX_RENDER("Card");
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//
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//----------------------------
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// Set up the common draw info
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//----------------------------
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//
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MidLevelRenderer::DrawEffectInformation dInfo;
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dInfo.effect = m_cardCloud;
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Specification *spec = GetSpecification();
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Check_Object(spec);
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dInfo.state.Combine(info->m_state, spec->m_state);
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dInfo.clippingFlags = info->m_clippingFlags;
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Stuff::LinearMatrix4D local_to_world;
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local_to_world.Multiply(m_localToParent, *info->m_parentToWorld);
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dInfo.effectToWorld = &local_to_world;
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//
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//---------------------
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// Fill in the position
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//---------------------
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//
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m_vertices[0].x = m_scale*m_halfX;
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m_vertices[0].y = -m_scale*m_halfY;
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m_vertices[0].z = 0.0f;
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m_vertices[1].x = -m_scale*m_halfX;
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m_vertices[1].y = -m_scale*m_halfY;
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m_vertices[1].z = 0.0f;
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m_vertices[2].x = -m_scale*m_halfX;
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m_vertices[2].y = m_scale*m_halfY;
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m_vertices[2].z = 0.0f;
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m_vertices[3].x = m_scale*m_halfX;
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m_vertices[3].y = m_scale*m_halfY;
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m_vertices[3].z = 0.0f;
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//
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//----------------
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// Animate the uvs
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//----------------
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//
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Stuff::Scalar u = spec->m_UOffset.ComputeValue(m_age, m_seed);
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Stuff::Scalar v = spec->m_VOffset.ComputeValue(m_age, m_seed);
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Stuff::Scalar u2 = spec->m_USize.ComputeValue(m_age, m_seed);
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Stuff::Scalar v2 = spec->m_VSize.ComputeValue(m_age, m_seed);
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//
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//--------------------------------------------------------------
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// If we are animated, figure out the row/column to be displayed
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//--------------------------------------------------------------
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//
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if (spec->m_animated)
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{
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BYTE columns =
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Stuff::Truncate_Float_To_Byte(
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spec->m_index.ComputeValue(m_age, m_seed)
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);
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BYTE rows = static_cast<BYTE>(columns / spec->m_width);
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columns = static_cast<BYTE>(columns - rows*spec->m_width);
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//
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//---------------------------
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// Now compute the end points
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//---------------------------
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//
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u += u2*columns;
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v += v2*rows;
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}
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u2 += u;
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v2 += v;
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m_uvs[0].x = u;
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m_uvs[0].y = v2;
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m_uvs[1].x = u2;
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m_uvs[1].y = v2;
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m_uvs[2].x = u2;
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m_uvs[2].y = v;
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m_uvs[3].x = u;
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m_uvs[3].y = v;
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//
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//------------------
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// Fill in the color
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//------------------
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//
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m_color.red = spec->m_red.ComputeValue(m_age, m_seed);
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m_color.green = spec->m_green.ComputeValue(m_age, m_seed);
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m_color.blue = spec->m_blue.ComputeValue(m_age, m_seed);
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m_color.alpha = spec->m_alpha.ComputeValue(m_age, m_seed);
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m_colors[0] = m_color;
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m_colors[1] = m_color;
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m_colors[2] = m_color;
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m_colors[3] = m_color;
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//
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//--------------------------------------------------------------
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// Check the orientation mode. The first case is XY orientation
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//--------------------------------------------------------------
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//
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if (spec->m_alignZUsingX)
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{
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Stuff::Point3D
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camera_in_world(info->m_clipper->GetCameraToWorldMatrix());
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Stuff::Point3D card_in_world(local_to_world);
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Stuff::Vector3D look_at;
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look_at.Subtract(camera_in_world, card_in_world);
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if (spec->m_alignZUsingY)
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local_to_world.AlignLocalAxisToWorldVector(
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look_at,
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Stuff::Z_Axis,
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Stuff::Y_Axis,
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Stuff::X_Axis
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);
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else
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local_to_world.AlignLocalAxisToWorldVector(
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look_at,
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Stuff::Z_Axis,
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Stuff::X_Axis,
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-1
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);
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}
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//
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//-------------------------------------------------------
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// Each matrix needs to be aligned to the camera around Y
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//-------------------------------------------------------
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//
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else if (spec->m_alignZUsingY)
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{
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Stuff::Point3D
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camera_in_world(info->m_clipper->GetCameraToWorldMatrix());
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Stuff::Point3D card_in_world(local_to_world);
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Stuff::Vector3D look_at;
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look_at.Subtract(camera_in_world, card_in_world);
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local_to_world.AlignLocalAxisToWorldVector(
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look_at,
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Stuff::Z_Axis,
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Stuff::Y_Axis,
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-1
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);
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}
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//
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//---------------------
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// Now just do the draw
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//---------------------
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//
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info->m_clipper->DrawEffect(&dInfo);
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BaseClass::Draw(info);
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}
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//------------------------------------------------------------------------------
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//
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void
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gosFX::Card::TestInstance() const
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{
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Verify(IsDerivedFrom(DefaultData));
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}
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