Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
17 lines
242 B
Plaintext
17 lines
242 B
Plaintext
<html>
|
|
<body>
|
|
<pre>
|
|
<h1>Build Log</h1>
|
|
<h3>
|
|
--------------------Configuration: MLR - Win32 Release--------------------
|
|
</h3>
|
|
<h3>Command Lines</h3>
|
|
|
|
|
|
|
|
<h3>Results</h3>
|
|
MLR.lib - 0 error(s), 0 warning(s)
|
|
</pre>
|
|
</body>
|
|
</html>
|