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firestorm/Gameleap/code/mw4/Libraries/mlr/MLRPointCloud.hpp
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74 lines
1.6 KiB
C++

#pragma once
#define MLR_MLRPOINTCLOUD_HPP
#if !defined(MLR_MLR_HPP)
#include <MLR\MLR.hpp>
#endif
#if !defined(MLR_MLREFFECT_HPP)
#include <MLR\MLREffect.hpp>
#endif
namespace MidLevelRenderer {
//##########################################################################
//####################### MLRPointCloud ##############################
//##########################################################################
class MLRPointCloud:
public MLREffect
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Initialization
//
public:
static void
InitializeClass();
static void
TerminateClass();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Constructors/Destructors
//
public:
MLRPointCloud(int, int=0);
~MLRPointCloud();
void
SetData(
const int *count,
const Stuff::Point3D *point_data,
const Stuff::RGBAColor *color_data
);
virtual int
GetType(int) { return type; }
void Draw (DrawEffectInformation*, GOSVertexPool*, MLRSorter*);
int Draw (ToBeDrawnPrimitive*, MLRSorter*);
void Transform(int, int);
int Clip(MLRClippingState, GOSVertexPool*, bool);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class Data Support
//
public:
static ClassData
*DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Testing
//
public:
void
TestInstance() const;
protected:
int type;
const int *usedNrOfVertices;
};
}