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firestorm/Gameleap/code/mw4/Libraries/stlport/fstream
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/*
* Copyright (c) 1999
* Boris Fomitchev
*
* This material is provided "as is", with absolutely no warranty expressed
* or implied. Any use is at your own risk.
*
* Permission to use or copy this software for any purpose is hereby granted
* without fee, provided the above notices are retained on all copies.
* Permission to modify the code and to distribute modified code is granted,
* provided the above notices are retained, and a notice that the code was
* modified is included with the above copyright notice.
*
*/
#ifndef __STLPORT_FSTREAM
# define __STLPORT_FSTREAM
# ifndef __STL_CONFIG_H
# include <stl_config.h>
# endif
# if defined ( __STL_REDEFINE_STD ) && defined (std)
# undef std
# define __STL_RESUME_STD_FOR_FSTREAM
# define __STLPORT_NATIVE_PASS
# endif
# if defined (__STL_USE_NEW_IOSTREAMS)
# include __STL_NATIVE_HEADER(fstream)
# if defined (__STL_USE_OWN_NAMESPACE)
__STL_BEGIN_NAMESPACE
using __STL_VENDOR_STD::basic_filebuf;
using __STL_VENDOR_STD::filebuf;
using __STL_VENDOR_STD::basic_ifstream;
using __STL_VENDOR_STD::basic_ofstream;
using __STL_VENDOR_STD::ifstream;
using __STL_VENDOR_STD::ofstream;
using __STL_VENDOR_STD::basic_fstream;
using __STL_VENDOR_STD::fstream;
# ifndef __STL_NO_NATIVE_WIDE_STREAMS
using __STL_VENDOR_STD::wofstream;
using __STL_VENDOR_STD::wfilebuf;
using __STL_VENDOR_STD::wifstream;
using __STL_VENDOR_STD::wfstream;
# endif
__STL_END_NAMESPACE
# endif /* __STL_OWN_NAMESPACE */
# elif ! defined (__STL_USE_NO_IOSTREAMS)
# include __STL_NATIVE_HEADER(fstream.h)
# if defined (__STL_USE_NAMESPACES) && ! defined (__STL_BROKEN_USING_DIRECTIVE)
__STL_BEGIN_NAMESPACE
using ::streambuf;
using ::ifstream;
using ::ofstream;
using ::fstream;
__STL_END_NAMESPACE
# endif /* __STL_OWN_NAMESPACE */
# endif /* __STL_USE_NEW_IOSTREAMS */
# if defined ( __STL_RESUME_STD_FOR_FSTREAM )
# undef __STL_RESUME_STD_FOR_FSTREAM
# define std __STLPORT_NAMESPACE
# undef __STLPORT_NATIVE_PASS
# endif
#endif /* __STLPORT_FSTREAM */
// Local Variables:
// mode:C++
// End: