Files
firestorm/Gameleap/code/mw4/Libraries/stlport/numeric
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

41 lines
988 B
Plaintext

/*
*
* Copyright (c) 1994
* Hewlett-Packard Company
*
* Copyright (c) 1996,1997
* Silicon Graphics Computer Systems, Inc.
*
* Copyright (c) 1999
* Boris Fomitchev
*
* This material is provided "as is", with absolutely no warranty expressed
* or implied. Any use is at your own risk.
*
* Permission to use or copy this software for any purpose is hereby granted
* without fee, provided the above notices are retained on all copies.
* Permission to modify the code and to distribute modified code is granted,
* provided the above notices are retained, and a notice that the code was
* modified is included with the above copyright notice.
*
*/
#ifndef __SGI_STL_NUMERIC
#define __SGI_STL_NUMERIC
# ifndef __STL_CONFIG_H
# include <stl_config.h>
# endif
#ifndef __SGI_STL_INTERNAL_FUNCTION_H
# include <stl_function.h>
#endif
#include <stl_numeric.h>
#endif /* __SGI_STL_NUMERIC */
// Local Variables:
// mode:C++
// End: