Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
78 lines
2.0 KiB
C++
78 lines
2.0 KiB
C++
#if !defined(AFX_STATEPARAMVIEW_H__7CADECD7_6795_11D3_9C1B_00609712FBEF__INCLUDED_)
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#define AFX_STATEPARAMVIEW_H__7CADECD7_6795_11D3_9C1B_00609712FBEF__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// StateParamView.h : header file
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//
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#include "animnode.h"
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#include "pageAnimType.h"
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/////////////////////////////////////////////////////////////////////////////
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// CStateParamView form view
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#ifndef __AFXEXT_H__
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#include <afxext.h>
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#endif
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class CStateParamView : public CFormView
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{
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protected:
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CStateParamView(); // protected constructor used by dynamic creation
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DECLARE_DYNCREATE(CStateParamView)
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// Form Data
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public:
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//{{AFX_DATA(CStateParamView)
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enum { IDD = IDD_STATE_PARAM };
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CButton m_ctrlCreateButton;
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CButton m_ctrlTitle;
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CComboBox m_ctrlAnimType;
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//}}AFX_DATA
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// Attributes
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public:
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CPropertySheet m_ctrlPropertySheet;
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CPageAnimType m_arrPages[3];
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// Operations
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public:
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// CParamPage *GetAnimTypeParamPage(CAnimNode *);
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CStateParamView)
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public:
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virtual void OnInitialUpdate();
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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virtual void OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint);
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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virtual ~CStateParamView();
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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// Generated message map functions
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//{{AFX_MSG(CStateParamView)
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afx_msg void OnCreateExec();
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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afx_msg void OnSelendokComboAnimtype();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_STATEPARAMVIEW_H__7CADECD7_6795_11D3_9C1B_00609712FBEF__INCLUDED_)
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