Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
880 lines
19 KiB
C++
880 lines
19 KiB
C++
// ContentTrack.cpp : Defines the class behaviors for the application.
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//
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#include "stdafx.h"
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#include "ContentTrack.h"
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#include "MainFrm.h"
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#include "ChildFrm.h"
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#include "KeyTypeDlg.h"
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#include "NodeDataValueFileDoc.h"
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#include "NodeDataValueFileView.h"
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#include <GameOS\GameOS.hpp>
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#include <DLLPlatform\DLLPlatform.hpp>
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#if !defined(MW4ANIMATIONSYSTEM_HPP)
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#include <MW4\MW4AnimationSystem.hpp>
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#endif
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#include "mw4.hpp"
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#include "mw4headers.hpp"
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#include "gosfx\gosfx.hpp"
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#include <ElementRenderer\ElementRenderer.hpp>
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#include <ElementRenderer\GroupElement.hpp>
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#include <MLR\MLR.hpp>
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#include <MLR\GOSImagePool.hpp>
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#include <MLR\MLRTexturePool.hpp>
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#include <GameOS\ToolOS.hpp>
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CStringMap g_StringMap;
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DWORD g_stringmem;
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void __stdcall GetGameOSEnvironment(char* CommandLine)
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{
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//
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//----------------------------------------------------------
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// This is where to set GOS environment settings.
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//----------------------------------------------------------
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//
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Environment.applicationName = "DataWalker";
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Environment.screenWidth = 640;
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Environment.screenHeight = 480;
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Environment.bitDepth = 16;
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}
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/////////////////////////////////////////////////////////////////////////////
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// CContentTrackApp
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BEGIN_MESSAGE_MAP(CContentTrackApp, CWinApp)
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//{{AFX_MSG_MAP(CContentTrackApp)
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ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
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ON_COMMAND(ID_FILE_OPEN, OnFileOpen)
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ON_COMMAND(ID_EDIT_KEYTYPE, OnEditKeytype)
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ON_COMMAND(ID_FILE_NEW, OnFileNew)
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//}}AFX_MSG_MAP
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// Standard file based document commands
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ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
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ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
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// Standard print setup command
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ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CContentTrackApp construction
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CContentTrackApp::CContentTrackApp()
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{
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m_pNodeSelected = NULL;
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}
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/////////////////////////////////////////////////////////////////////////////
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// The one and only CContentTrackApp object
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CContentTrackApp theApp;
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/////////////////////////////////////////////////////////////////////////////
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// CContentTrackApp initialization
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BOOL CContentTrackApp::InitInstance()
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{
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char buf[MAX_PATH];
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GetCurrentDirectory(MAX_PATH,buf);
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InitGameOS( AfxGetInstanceHandle(), NULL, "\0" );
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Stuff::ArmorLevel = 4;
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Stuff::InitializeClasses();
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MidLevelRenderer::InitializeClasses(NULL, 8192*4, 1024*256);
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gosFX::InitializeClasses();
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ElementRenderer::InitializeClasses();
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//char buf[MAX_PATH];
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//GetCurrentDirectory(MAX_PATH,buf);
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SetCurrentDirectory(buf);
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m_strRunDir = buf;
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//
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//-------------------
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// Make base managers
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//-------------------
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//
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Verify(!ResourceManager::Instance);
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ResourceManager::Instance = new ResourceManager;
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Check_Object(ResourceManager::Instance);
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AfxEnableControlContainer();
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// Standard initialization
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// If you are not using these features and wish to reduce the size
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// of your final executable, you should remove from the following
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// the specific initialization routines you do not need.
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#ifdef _AFXDLL
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Enable3dControls(); // Call this when using MFC in a shared DLL
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#else
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Enable3dControlsStatic(); // Call this when linking to MFC statically
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#endif
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SetRegistryKey(_T("ContentTrack"));
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LoadStdProfileSettings(); // Load standard INI file options (including MRU)
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// Register the application's document templates. Document templates
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// serve as the connection between documents, frame windows and views.
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CMultiDocTemplate* pDocTemplate;
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pDocTemplate = new CMultiDocTemplate(
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IDR_CONTENTYPE,
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RUNTIME_CLASS(CNodeDataValueFileDoc),
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RUNTIME_CLASS(CChildFrame), // custom MDI child frame
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RUNTIME_CLASS(CNodeDataValueFileView));
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AddDocTemplate(pDocTemplate);
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m_mapTemplates[ID_FILE_OPEN] = pDocTemplate;
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/*pDocTemplate = new CMultiDocTemplate(
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IDR_CONTENTYPE,
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RUNTIME_CLASS(CUnusedFilesDoc),
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RUNTIME_CLASS(CChildFrame), // custom MDI child frame
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RUNTIME_CLASS(CUnusedFilesView));
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AddDocTemplate(pDocTemplate);
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m_mapTemplates[ID_UNUSEDFILES] = pDocTemplate;*/
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/*pDocTemplate = new CMultiDocTemplate(
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IDR_CONTENTYPE,
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RUNTIME_CLASS(CUnusedFilesDoc),
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RUNTIME_CLASS(CChildFrame), // custom MDI child frame
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RUNTIME_CLASS(CMissingFilesView));
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AddDocTemplate(pDocTemplate);
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m_mapTemplates[ID_MISSINGFILES] = pDocTemplate;*/
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// create main MDI Frame window
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CMainFrame* pMainFrame = new CMainFrame;
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if (!pMainFrame->LoadFrame(IDR_MAINFRAME))
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return FALSE;
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m_pMainWnd = pMainFrame;
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// Parse command line for standard shell commands, DDE, file open
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CCommandLineInfo cmdInfo;
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ParseCommandLine(cmdInfo);
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// Dispatch commands specified on the command line
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if (!ProcessShellCommand(cmdInfo))
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return FALSE;
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// The main window has been initialized, so show and update it.
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pMainFrame->ShowWindow(m_nCmdShow);
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pMainFrame->UpdateWindow();
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// Load the default key types
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{
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CMainFrame *pFrame = (CMainFrame*)AfxGetMainWnd();
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pFrame->SetMessageText("Loading Data Key Map...");
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ReadPropFile();
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}
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//Create the texture pool
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{
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gos_PushCurrentHeap(MidLevelRenderer::TexturePoolHeap);
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MidLevelRenderer::TGAFilePool *pool = new MidLevelRenderer::TGAFilePool("\\content\\textures");
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Check_Object(pool);
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MidLevelRenderer::MLRTexturePool::Instance = new MidLevelRenderer::MLRTexturePool(pool);
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Check_Object(MidLevelRenderer::MLRTexturePool::Instance);
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Check_Object(MidLevelRenderer::MLRTexturePool::Instance);
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gos_PopCurrentHeap();
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}
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return TRUE;
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}
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/////////////////////////////////////////////////////////////////////////////
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// CAboutDlg dialog used for App About
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class CAboutDlg : public CDialog
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{
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public:
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CAboutDlg();
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// Dialog Data
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//{{AFX_DATA(CAboutDlg)
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enum { IDD = IDD_ABOUTBOX };
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//}}AFX_DATA
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CAboutDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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//{{AFX_MSG(CAboutDlg)
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// No message handlers
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
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{
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//{{AFX_DATA_INIT(CAboutDlg)
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//}}AFX_DATA_INIT
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}
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void CAboutDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CAboutDlg)
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
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//{{AFX_MSG_MAP(CAboutDlg)
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// No message handlers
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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// App command to run the dialog
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void CContentTrackApp::OnAppAbout()
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{
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CAboutDlg aboutDlg;
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aboutDlg.DoModal();
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}
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/////////////////////////////////////////////////////////////////////////////
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// CContentTrackApp message handlers
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int CContentTrackApp::ExitInstance()
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{
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// Save the Key Types
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WritePropFile();
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//g_mapKeyType.RemoveAll();
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Check_Object(ResourceManager::Instance);
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delete ResourceManager::Instance;
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ResourceManager::Instance = NULL;
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ElementRenderer::TerminateClasses();
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gosFX::TerminateClasses();
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MidLevelRenderer::TerminateClasses();
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Stuff::TerminateClasses();
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ExitGameOS();
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return CWinApp::ExitInstance();
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}
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void CContentTrackApp::OnFileOpen()
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{
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CString newName;
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if (!DoPromptFileName(newName, AFX_IDS_OPENFILE,OFN_HIDEREADONLY | OFN_FILEMUSTEXIST, TRUE, NULL))
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return; // open cancelled
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CDocTemplate *pDocTemplate = (CDocTemplate *)m_mapTemplates[ID_FILE_OPEN];
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pDocTemplate->OpenDocumentFile(newName);
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}
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void CContentTrackApp::OnFileNew()
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{
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// New project is handled from mainfrm because this OnFileNew gets called during app initialization
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}
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void CContentTrackApp::OnEditKeytype()
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{
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CKeyTypeDlg dlg;
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CMapPtrToWord map;
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dlg.SetMap(&map);
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if (IDOK == dlg.DoModal())
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{
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// dlg.GetMap(g_mapKeyType);
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if (dlg.m_bDirty)
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{
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UpdateKeys();
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WritePropFile();
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}
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}
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}
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int CContentTrackApp::UpdateKeys()
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{
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POSITION TempPos = this->GetFirstDocTemplatePosition();
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while (TempPos)
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{
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CDocTemplate *pTemplate = this->GetNextDocTemplate(TempPos);
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if (pTemplate)
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{
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POSITION DocPos = pTemplate->GetFirstDocPosition();
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while (DocPos)
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{
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CDocument *pDoc = pTemplate->GetNextDoc(DocPos);
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pDoc->OnOpenDocument(pDoc->GetPathName());
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}
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}
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}
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return 0;
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}
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int CContentTrackApp::WritePropFile()
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{
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CStringList list;
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g_StringMap.MakeList(list);
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FILE *f = fopen(m_strRunDir+"\\keymap.ini","w");
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fprintf(f,"[KeyTypes]\n");
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POSITION lpos = list.GetHeadPosition();
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while (lpos)
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{
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CString str = list.GetNext(lpos);
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fprintf(f,"%s\n",str);
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}
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fclose(f);
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return 0;
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}
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int CContentTrackApp::ReadPropFile()
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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//
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CString ini_file = m_strRunDir+"\\"+"keymap.ini";
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/*Check_Pointer(Stuff::FileStreamManager::Instance);
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Stuff::FileStream *file_stream = Stuff::FileStream::MakeFileStream();
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Check_Object(file_stream);
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file_stream->Open(ini_file);
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if (!file_stream->IsFileOpened())
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{
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return -1;
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}
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*/
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NotationFile notefile(ini_file);
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if (notefile.IsEmpty())
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{
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// file does not exist
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//assert(false);
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return -1;
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}
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NotationFile::PageIterator *pages = notefile.MakePageIterator();
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Check_Object(pages);
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Page *page = notefile.FindPage("KeyTypes");
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if (page)
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{
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Check_Object(page);
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Page::NoteIterator *entries = page->MakeNoteIterator();
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Check_Object(entries);
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Note *entry;
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// Enumerate the entries in the section
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while ((entry = entries->ReadAndNext()) != NULL)
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{
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Check_Object(entry);
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const char *pKeyName = (char *)entry->GetName();
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const char *pValueName;
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entry->GetEntry(&pValueName);
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//g_mapKeyType[pKeyName] = (void *)atoi(pValueName);
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POSITION p = g_StringMap.Find(pKeyName);
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g_StringMap.SetValue(p,atoi(pValueName));
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}
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Check_Object(entries);
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delete entries;
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}
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Check_Object(pages);
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delete pages;
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/* CStringList list;
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g_StringMap.MakeList(list);
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FILE *f = fopen("c:\\listout.txt","w");
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POSITION lpos = list.GetHeadPosition();
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while (lpos)
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{
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CString str = list.GetNext(lpos);
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fprintf(f,"%s\n",str);
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}
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fclose(f);*/
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g_stringmem = 0;
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DWORD memcount = g_StringMap.CountMem();
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//DWORD memcount1 = sizeof(g_mapKeyType);
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return 0;
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}
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int IdentifyFileType(CString path)
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{
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int iKeyType = KEYTYPE_UNKNOWN;
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// Is this a database file?
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{
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DWORD tag = 0;
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FileStream::IsRedirected = false;
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HGOSFILE file;
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gos_OpenFile(&file,path,READONLY);
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if (file)
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{
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gos_ReadFile(file,&tag,sizeof(tag));
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gos_CloseFile(file);
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}
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switch (tag)
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{
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case 'DBV#':
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{
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iKeyType = KEYTYPE_RESOURCE;
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break;
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}
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case 'ERF#':
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{
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iKeyType = KEYTYPE_ERF;
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break;
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}
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case 'GFX#':
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{
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//TODO: Note this is a .effects file
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break;
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}
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case 'OBB#':
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{
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iKeyType = KEYTYPE_OBB;
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break;
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}
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default:
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{
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switch (char(tag))
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{
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case '!':
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case '[':
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case '/':
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{
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iKeyType = KEYTYPE_NOTE;
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break;
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}
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default:
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{
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// Still don't know what kind, get it from the extension of the filename
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char dir[MAX_PATH],drive[MAX_PATH],fname[MAX_PATH],ext[MAX_PATH];
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_splitpath(path,dir,drive,fname,ext);
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if (strnicmp(ext,".bsp",4)==0)
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{
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iKeyType = KEYTYPE_BSP;
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}
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else
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if (strnicmp(ext,".fgd",4)==0)
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{
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iKeyType = KEYTYPE_FGD;
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}
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else
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if (strnicmp(ext,".lights",7)==0)
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{
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iKeyType = KEYTYPE_NOTE;
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}
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else
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{
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// I REALLY can't tell what kind of file this is
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int x=1;
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}
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}
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}
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}
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}
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}
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return iKeyType;
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}
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CStringMap::MAPNODE::MAPNODE()
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{
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szName = NULL;
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pParent = pLeft = pRight = NULL;
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parentshare = 0;
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value = 0;
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}
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CStringMap::MAPNODE::~MAPNODE()
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{
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if (szName)
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delete szName;
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if (pLeft)
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delete pLeft;
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if (pRight)
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delete pRight;
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}
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CString CStringMap::MAPNODE::GetName()
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{
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CString name(szName);
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MAPNODE *pNode = this;
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while (pNode)
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{
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MAPNODE *pParentNode = pNode->pParent;
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if (pNode->parentshare && pParentNode)
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{
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CString parentname = pParentNode->szName;
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parentname = parentname.Left(pNode->parentshare);
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name = parentname+name;
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}
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pNode = pParentNode;
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}
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return name;
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}
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CStringMap::CStringMap()
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{
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m_pMisc = NULL;
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for (int x=0;x<26;x++)
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m_arrRoots[x] = NULL;
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}
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CStringMap::~CStringMap()
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{
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for (int x=0;x<26;x++)
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{
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if (m_arrRoots[x])
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delete m_arrRoots[x];
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m_arrRoots[x] = NULL;
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}
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if (m_pMisc)
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delete m_pMisc;
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m_pMisc = NULL;
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}
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// NOTE: 0x5f mask makes the ascii character uppercase
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POSITION CStringMap::Find(const char *szInput)
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{
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// make the string uppercase
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char *sz = (char *)szInput;
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while (*sz)
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{
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char c = *sz;
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if ((c>='a')&&(c<='z'))
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*sz &= 0x5f;
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++sz;
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}
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BYTE index = (*szInput)-'A';
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if (index<26)
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{
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// szInput++;
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MAPNODE *pNode = m_arrRoots[index];
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if (pNode)
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{
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POSITION pos = (POSITION)_Find(szInput,pNode,NULL,0);
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return pos;
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}
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else
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{
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|
m_arrRoots[index] = pNode = new MAPNODE;
|
|
pNode->szName = strdup(szInput);
|
|
return (POSITION)pNode;
|
|
}
|
|
}
|
|
if (m_pMisc)
|
|
{
|
|
POSITION pos = (POSITION)_Find(szInput,m_pMisc,m_pMisc,0);
|
|
return pos;
|
|
}
|
|
else
|
|
{
|
|
m_pMisc = new MAPNODE;
|
|
m_pMisc->szName = strdup(szInput);
|
|
return (POSITION)m_pMisc;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
CStringMap::MAPNODE *CStringMap::_Find(const char *szInput,CStringMap::MAPNODE *pNode,CStringMap::MAPNODE *pParent,int parentdist)
|
|
{
|
|
char *name = pNode->szName;
|
|
Check_Pointer(name);
|
|
|
|
int share = 0;
|
|
if ((pNode->pParent == pParent)&&(pNode->parentshare == parentdist))
|
|
{
|
|
// The search node has the same parent as the new node, so we can share text
|
|
while (*szInput || *name)
|
|
{
|
|
if (*szInput == *name)
|
|
{
|
|
++share;
|
|
pParent = pNode;
|
|
++name;
|
|
++szInput;
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (*szInput || *name || (0 == share))
|
|
{
|
|
//We're not sharing any of the current pNode so just pass the new node down the tree, with old parent
|
|
if (0 == share)
|
|
share = parentdist;
|
|
|
|
MAPNODE *pFind = NULL;
|
|
if (*szInput < *name)
|
|
{
|
|
if (pNode->pLeft)
|
|
{
|
|
pFind = _Find(szInput,pNode->pLeft,pParent,share);
|
|
}
|
|
else
|
|
{
|
|
pFind = pNode->pLeft = new MAPNODE;
|
|
pFind->szName = strdup(szInput);
|
|
pFind->pParent = pParent;
|
|
pFind->parentshare = share;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (pNode->pRight)
|
|
{
|
|
pFind = _Find(szInput,pNode->pRight,pParent,share);
|
|
}
|
|
else
|
|
{
|
|
pFind = pNode->pRight = new MAPNODE;
|
|
pFind->szName = strdup(szInput);
|
|
pFind->pParent = pParent;
|
|
pFind->parentshare = share;
|
|
}
|
|
}
|
|
return pFind;
|
|
}
|
|
// What if there are more character in name?
|
|
if (*name)
|
|
{
|
|
Verify(false);
|
|
}
|
|
return pNode;
|
|
}
|
|
|
|
POSITION CStringMap::Exists(const char *szInput)
|
|
{
|
|
// make the string uppercase
|
|
char *sz = (char *)szInput;
|
|
while (*sz)
|
|
{
|
|
char c = *sz;
|
|
if ((c>='a')&&(c<='z'))
|
|
*sz &= 0x5f;
|
|
++sz;
|
|
}
|
|
|
|
MAPNODE *pNode = NULL;
|
|
MAPNODE *pParent = NULL;
|
|
BYTE share = 0;
|
|
|
|
BYTE index = (*szInput)-'A';
|
|
if (index<26)
|
|
{
|
|
pNode = m_arrRoots[index];
|
|
// szInput++;
|
|
}
|
|
else
|
|
{
|
|
pNode = m_pMisc;
|
|
}
|
|
|
|
char *name = (char *)szInput;
|
|
bool bFound = false;
|
|
while (!bFound)
|
|
{
|
|
if (NULL == pNode)
|
|
return NULL;
|
|
|
|
char *szNode = pNode->szName;
|
|
Check_Pointer(szNode);
|
|
|
|
BYTE newshare = 0;
|
|
MAPNODE *pNewParent = NULL;
|
|
if ((pNode->pParent == pParent)&&(pNode->parentshare == share))
|
|
{
|
|
while (*name || *szNode)
|
|
{
|
|
if (*name == *szNode)
|
|
{
|
|
++newshare;
|
|
pNewParent = pNode;
|
|
++name;
|
|
++szNode;
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// if (NULL == pParent)
|
|
// pParent = pNode;
|
|
if (newshare)
|
|
share = newshare;
|
|
|
|
if (0 == *name)
|
|
{
|
|
if (0 == *szNode)
|
|
{
|
|
if (0==share)
|
|
return (POSITION)pNode;
|
|
else
|
|
{
|
|
if (pNode->pParent == pParent)
|
|
return (POSITION)pNode;
|
|
else
|
|
{
|
|
int x=1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!bFound&&(*name || *szNode || (0 == newshare)))
|
|
{
|
|
|
|
if (*name < *szNode)
|
|
{
|
|
pNode = pNode->pLeft;
|
|
}
|
|
else
|
|
{
|
|
pNode = pNode->pRight;
|
|
}
|
|
}
|
|
if (pNewParent)
|
|
pParent = pNewParent;
|
|
|
|
}
|
|
return (POSITION)pNode;
|
|
}
|
|
|
|
void CStringMap::SetValue(POSITION pos,BYTE value)
|
|
{
|
|
MAPNODE *pNode = (MAPNODE *)pos;
|
|
if (pNode)
|
|
{
|
|
pNode->value = value;
|
|
}
|
|
}
|
|
|
|
int CStringMap::MakeList(CStringList &list)
|
|
{
|
|
int count = 0;
|
|
for (int x=0;x<26;x++)
|
|
{
|
|
MAPNODE *pNode = m_arrRoots[x];
|
|
count += _MakeList(list,pNode);
|
|
}
|
|
count += _MakeList(list,m_pMisc);
|
|
return count;
|
|
}
|
|
|
|
int CStringMap::MakeList(CPtrList &list)
|
|
{
|
|
int count = 0;
|
|
for (int x=0;x<26;x++)
|
|
{
|
|
MAPNODE *pNode = m_arrRoots[x];
|
|
count += _MakeList(list,pNode);
|
|
}
|
|
count += _MakeList(list,m_pMisc);
|
|
return count;
|
|
}
|
|
|
|
int CStringMap::_MakeList(CStringList &list,CStringMap::MAPNODE *pNode)
|
|
{
|
|
int count = 0;
|
|
if (pNode)
|
|
{
|
|
count++;
|
|
CString name = pNode->GetName();
|
|
CString name1;
|
|
name1.Format("%s=%d",name,pNode->value);
|
|
list.AddTail(name1);
|
|
count += _MakeList(list,pNode->pLeft);
|
|
count += _MakeList(list,pNode->pRight);
|
|
}
|
|
return count;
|
|
}
|
|
|
|
int CStringMap::_MakeList(CPtrList &list,CStringMap::MAPNODE *pNode)
|
|
{
|
|
int count = 0;
|
|
if (pNode)
|
|
{
|
|
count++;
|
|
list.AddTail((LPVOID)pNode);
|
|
count += _MakeList(list,pNode->pLeft);
|
|
count += _MakeList(list,pNode->pRight);
|
|
}
|
|
return count;
|
|
}
|
|
|
|
|
|
DWORD CStringMap::NodeMem(CStringMap::MAPNODE *pNode)
|
|
{
|
|
DWORD count = 0;
|
|
if (pNode)
|
|
{
|
|
count += sizeof(*pNode);
|
|
DWORD strmem = strlen(pNode->szName);
|
|
count += strmem;
|
|
g_stringmem += strmem;
|
|
count += NodeMem(pNode->pLeft);
|
|
count += NodeMem(pNode->pRight);
|
|
}
|
|
return count;
|
|
}
|
|
|
|
DWORD CStringMap::CountMem()
|
|
{
|
|
DWORD count = 0;
|
|
count += sizeof(*this);
|
|
|
|
for (int x=0;x<26;x++)
|
|
{
|
|
count += NodeMem(m_arrRoots[x]);
|
|
}
|
|
count += NodeMem(m_pMisc);
|
|
return count;
|
|
}
|
|
|
|
BYTE CStringMap::GetValue(POSITION pos)
|
|
{
|
|
if (pos)
|
|
return ((MAPNODE *)pos)->value;
|
|
return 0;
|
|
}
|
|
|
|
CString CStringMap::GetName(POSITION pos)
|
|
{
|
|
MAPNODE *pNode = (MAPNODE *)pos;
|
|
Check_Pointer(pNode);
|
|
MAPNODE *pParent = pNode;
|
|
while (pParent->pParent)
|
|
pParent = pParent->pParent;
|
|
CString str1="";
|
|
/* for (int x=0;x<26;x++)
|
|
{
|
|
if (pParent == m_arrRoots[x])
|
|
str1.Format("%c",x+'A');
|
|
}*/
|
|
CString str2 = str1+pNode->GetName();
|
|
return str2;
|
|
}
|