Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
71 lines
1.6 KiB
C++
71 lines
1.6 KiB
C++
// FindDlg.cpp : implementation file
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//
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#include "stdafx.h"
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#include "ContentTrack.h"
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#include "FindDlg.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CFindDlg dialog
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CFindDlg::CFindDlg(CWnd* pParent /*=NULL*/)
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: CDialog(CFindDlg::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CFindDlg)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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}
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void CFindDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CFindDlg)
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DDX_Control(pDX, IDC_LIST_KEYTYPE, m_listCtrlKeyType);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CFindDlg, CDialog)
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//{{AFX_MSG_MAP(CFindDlg)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CFindDlg message handlers
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BOOL CFindDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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for (int x=0;x<MAX_KEYTYPE;x++)
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{
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int index = this->m_listCtrlKeyType.InsertString(x,NAME_KEYTYPE[x]);
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this->m_listCtrlKeyType.SetItemData(index,x);
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}
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void CFindDlg::OnOK()
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{
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int count = this->m_listCtrlKeyType.GetSelCount();
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int *items = new int(count);
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this->m_listCtrlKeyType.GetSelItems(count,items);
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for (int x=0;x<count;x++)
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{
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int index = this->m_listCtrlKeyType.GetItemData(items[x]);
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m_listKeyType.AddTail((void *)index);
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}
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delete items;
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CDialog::OnOK();
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}
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