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firestorm/Gameleap/code/mw4/Tools/ERF Deluxe/InfiniteLightProps.h
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C++

#if !defined(AFX_INFINITELIGHTPROPS_H__54019341_832E_11D3_8B36_00902712C9AE__INCLUDED_)
#define AFX_INFINITELIGHTPROPS_H__54019341_832E_11D3_8B36_00902712C9AE__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// InfiniteLightProps.h : header file
//
#include <MLR\MLRHeaders.hpp>
/////////////////////////////////////////////////////////////////////////////
// CInfiniteLightProps dialog
class CInfiniteLightProps : public CDialog
{
// Construction
public:
MLRInfiniteLight Light;
MLRInfiniteLight &GetData();
void SetData(MLRInfiniteLight *light);
CInfiniteLightProps(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CInfiniteLightProps)
enum { IDD = IDD_INFINITELIGHT };
float m_Alpha;
float m_Blue;
float m_Green;
float m_Intensity;
float m_LocX;
float m_LocY;
float m_LocZ;
float m_Red;
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CInfiniteLightProps)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CInfiniteLightProps)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_INFINITELIGHTPROPS_H__54019341_832E_11D3_8B36_00902712C9AE__INCLUDED_)