Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
83 lines
2.1 KiB
C++
83 lines
2.1 KiB
C++
#if !defined(AFX_FEATUREPROPS_H__29974843_1810_11D3_A5F1_00902712C9AE__INCLUDED_)
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#define AFX_FEATUREPROPS_H__29974843_1810_11D3_A5F1_00902712C9AE__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// FeatureProps.h : header file
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//
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#include<Compost\Compost.hpp>
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/////////////////////////////////////////////////////////////////////////////
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// CFeatureProps dialog
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class CFeatureProps : public CDialog
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{
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// Construction
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public:
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void FillData();
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void UpdateTexturePane();
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void UpdateMask0Pane();
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void UpdateMask1Pane();
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CFeatureProps(CWnd* pParent = NULL); // standard constructor
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Compost::Tool_Feature feature_data,*fetptr;
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int XLen,YLen;
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CBitmap PrvBmp,M0Prv,M1Prv,HFPrv;
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// Dialog Data
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//{{AFX_DATA(CFeatureProps)
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enum { IDD = IDD_FEATUREPROPS };
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CComboBox m_MatList;
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CStatic m_Mask1PreviewPane;
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CStatic m_Mask0PreviewPane;
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CStatic m_PreviewPane;
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CComboBox m_hcon;
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CComboBox m_wcon;
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CComboBox m_Mask1List;
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CComboBox m_Mask0List;
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CComboBox m_TextureList;
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CString m_fname;
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CString m_tname;
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int m_xoffset;
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int m_zoffset;
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BOOL m_Mask0FlipHor;
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BOOL m_Mask0FlipVert;
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BOOL m_Mask1FlipHor;
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BOOL m_Mask1FlipVert;
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BOOL m_TextureFlipHor;
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BOOL m_TextureFlipVert;
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int m_BlendMode;
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BOOL m_Stretch;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CFeatureProps)
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public:
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virtual int DoModal(Compost::Tool_Feature *fet,int maxX,int maxZ);
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CFeatureProps)
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virtual BOOL OnInitDialog();
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virtual void OnOK();
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afx_msg void OnSelchangeMask0list();
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afx_msg void OnSelchangeMask1list();
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afx_msg void OnSelchangeTexturelist();
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afx_msg void OnSelchangeBlendmode();
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afx_msg void OnStretch();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_FEATUREPROPS_H__29974843_1810_11D3_A5F1_00902712C9AE__INCLUDED_)
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