Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
211 lines
5.8 KiB
C++
211 lines
5.8 KiB
C++
// LabRat.cpp : Defines the class behaviors for the application.
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//
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#include "stdafx.h"
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#include "LabRat.h"
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#include "stdlib.h"
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#include "stdio.h"
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#include "time.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CLabRatApp
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BEGIN_MESSAGE_MAP(CLabRatApp, CWinApp)
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//{{AFX_MSG_MAP(CLabRatApp)
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ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
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// NOTE - the ClassWizard will add and remove mapping macros here.
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// DO NOT EDIT what you see in these blocks of generated code!
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//}}AFX_MSG_MAP
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// Standard file based document commands
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ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
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ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CLabRatApp construction
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CLabRatApp::CLabRatApp()
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{
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srand( (unsigned)time( NULL ) );
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// TODO: add construction code here,
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// Place all significant initialization in InitInstance
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}
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/////////////////////////////////////////////////////////////////////////////
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// The one and only CLabRatApp object
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CLabRatApp theApp;
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/////////////////////////////////////////////////////////////////////////////
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// CLabRatApp initialization
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BOOL CLabRatApp::InitInstance()
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{
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// Standard initialization
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// If you are not using these features and wish to reduce the size
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// of your final executable, you should remove from the following
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// the specific initialization routines you do not need.
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#ifdef _AFXDLL
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Enable3dControls(); // Call this when using MFC in a shared DLL
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#else
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Enable3dControlsStatic(); // Call this when linking to MFC statically
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#endif
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LoadStdProfileSettings(); // Load standard INI file options (including MRU)
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// Register the application's document templates. Document templates
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// serve as the connection between documents, frame windows and views.
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CMultiDocTemplate* pDocTemplate;
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pDocTemplate = new CMultiDocTemplate(
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IDR_LABRATTYPE,
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RUNTIME_CLASS(CLabRatDoc),
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RUNTIME_CLASS(CChildFrame), // custom MDI child frame
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RUNTIME_CLASS(CLabRatView)
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);
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AddDocTemplate(pDocTemplate);
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// create main MDI Frame window
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CMainFrame* pMainFrame = new CMainFrame;
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if (!pMainFrame->LoadFrame(IDR_MAINFRAME))
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return FALSE;
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m_pMainWnd = pMainFrame;
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// Enable drag/drop open
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m_pMainWnd->DragAcceptFiles();
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// Enable DDE Execute open
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EnableShellOpen();
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RegisterShellFileTypes(TRUE);
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// Parse command line for standard shell commands, DDE, file open
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CCommandLineInfo cmdInfo;
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ParseCommandLine(cmdInfo);
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// Dispatch commands specified on the command line
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if (cmdInfo.m_nShellCommand != CCommandLineInfo::FileNew)
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{
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if (!ProcessShellCommand(cmdInfo))
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return FALSE;
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}
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// The main window has been initialized, so show and update it.
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pMainFrame->ShowWindow(m_nCmdShow);
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pMainFrame->UpdateWindow();
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return TRUE;
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}
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/////////////////////////////////////////////////////////////////////////////
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// CAboutDlg dialog used for App About
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class CAboutDlg : public CDialog
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{
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public:
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CAboutDlg();
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// Dialog Data
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//{{AFX_DATA(CAboutDlg)
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enum { IDD = IDD_ABOUTBOX };
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CString sequel_text;
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//}}AFX_DATA
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CAboutDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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//{{AFX_MSG(CAboutDlg)
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// No message handlers
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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#define ABOUT_SEQUEL_COUNT 18
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static char *ABOUT_SEQUEL[ABOUT_SEQUEL_COUNT] =
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{
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"The Return of the Blood Sucking Rodent",
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"This Time You're the Experiment",
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"Taking Over the World, One Mind at a Time",
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"Squeek, I tell you, Squeek",
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"Same Thing We Do Every Night, Thrall, Try to Take Over Virtual World",
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"Performing Inhumanities for the Betterment of Mankind",
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"No Rats were completly killed in the testing of this product",
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"Able to collapse time spirals in a single bound. (mind programming techniques comming in Release 2.5)",
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"Plays the part of 'c' in 'The Bells of Saint Mary' *WACK* (in 'c')SQUEEEEEK",
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"Not technical RAZZLE DAZZLE, but a marketing breakthrugh",
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"Heeelllooo, And welcome to LabRatPhone! If you know the name of the trace you would like to see, press #1 now...",
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"Not recomended for children under 3",
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"Do Not Eat!",
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"sdanhruoynoemit hcumotevahuoytuosiht erugifotemitehtkootuoyfi",
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"And now a doctor with a flashlight will show you where Jerry gets his schedules from!",
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"Much like leather, flaws and random crashes are natural and reflective of the high quality. These bugs add to the uniqueness and individuality of each copy of Labrat!",
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"If you enjoy this product and use it for more than 30 day please leave $100,000 in unmarked, non-sequential bills on the parkbench at North and Wells",
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"Narf...Zort!"
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};
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CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
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{
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//{{AFX_DATA_INIT(CAboutDlg)
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sequel_text = _T("");
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//}}AFX_DATA_INIT
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int number;
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number = rand() / (RAND_MAX / ABOUT_SEQUEL_COUNT);
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Max_Clamp(number, ABOUT_SEQUEL_COUNT - 1);
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Min_Clamp(number, 0);
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sequel_text = ABOUT_SEQUEL[number];
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}
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void CAboutDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CAboutDlg)
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DDX_Text(pDX, IDC_SEQUEL, sequel_text);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
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//{{AFX_MSG_MAP(CAboutDlg)
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// No message handlers
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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// App command to run the dialog
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void CLabRatApp::OnAppAbout()
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{
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CAboutDlg aboutDlg;
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aboutDlg.DoModal();
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}
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/////////////////////////////////////////////////////////////////////////////
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// CLabRatApp commands
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