Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
9 lines
167 B
Modula-2
9 lines
167 B
Modula-2
LIBRARY AnimationSuite
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EXPORTS
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LibDescription @1
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LibNumberClasses @2
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LibClassDesc @3
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LibVersion @4
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SECTIONS
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.data READ WRITE
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