Files
firestorm/Gameleap/code/mw4/Tools/Max43DSPlugins/AnimationSuite/AnimationSuite.plg
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

88 lines
4.7 KiB
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<h1>Build Log</h1>
<h3>
--------------------Configuration: AnimationSuite - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\MLOWRA~1.VWE\LOCALS~1\Temp\RSP4E.tmp" with contents
[
acap.lib bmm.lib client.lib core.lib CustDlg.lib edmodel.lib expr.lib Flilibd.lib Flilibh.lib Flilibr.lib flt.lib gcomm.lib gcomm2.lib geom.lib gfx.lib gup.lib helpsys.lib imageViewers.lib ManipSys.lib maxnet.lib Maxscrpt.lib maxutil.lib MenuMan.lib menus.lib mesh.lib MNMath.lib Paramblk2.lib particle.lib Poly.lib RenderUtil.lib SpringSys.lib tessint.lib viewfile.lib zlibdll.lib comctl32.lib User32.lib Comdlg32.lib winmm.lib Ws2_32.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"Release/AnimationSuite.pdb" /machine:I386 /def:".\AnimationSuite.def" /out:"..\..\..\Binaries\3DSPlug-ins\Release\AnimationSuite.dle" /implib:"Release/AnimationSuite.lib" /libpath:"..\..\..\Libraries\3dsMax4\lib"
.\Release\About.obj
.\Release\AnimationExport.obj
.\Release\AnimationSuite.obj
.\Release\ArmatureExport.obj
.\Release\BaseGeoExport.obj
.\Release\BatchExport.obj
.\Release\CvExport.obj
.\Release\cvobject.obj
.\Release\cvtool.obj
.\Release\DlgSelectMegatextures.obj
.\Release\EBFExport.obj
.\Release\EditBatch.obj
.\Release\ErfExport.obj
.\Release\ErfImport.obj
.\Release\ErrorDlg.obj
.\Release\ExportUtil.obj
.\Release\FallTool.obj
.\Release\GeoExport.obj
.\Release\HillAdjust.obj
.\Release\JointEditDialog.obj
.\Release\JointPrefrence.obj
.\Release\LegMirrorPanel.obj
.\Release\LightExport.obj
.\Release\MapSizeDlg.obj
.\Release\Mirror.obj
.\Release\MissionImp.obj
.\Release\MLRExport.obj
.\Release\OptimizeKeyframe.obj
.\Release\Replicate.obj
.\Release\Reverse.obj
.\Release\SiteObject.obj
.\Release\SkeletonVerify.obj
.\Release\StdAfx.obj
.\Release\ThresholdDialog.obj
.\Release\AnimationSuite.res
\GameleapCode5_03\rel.bin\Adept.lib
\GameleapCode5_03\rel.bin\DLLPlatform.lib
\GameleapCode5_03\mw4\Libraries\ElementProxies\Release\ElementProxies.lib
\GameleapCode5_03\rel.bin\ElementRenderer.lib
\GameleapCode5_03\rel.bin\GameOS.lib
\GameleapCode5_03\rel.bin\GamePlatform.lib
\GameleapCode5_03\rel.bin\gosFX.lib
\GameleapCode5_03\rel.bin\ImageLib.lib
\GameleapCode5_03\mw4\Tools\Max43DSPlugins\MaxControls\Release\MaxControls.lib
\GameleapCode5_03\rel.bin\MLR.lib
\GameleapCode5_03\mw4\Code\MW4\Release\MW4Animation.lib
\GameleapCode5_03\mw4\Libraries\Proxies\Release\Proxies.lib
\GameleapCode5_03\rel.bin\Stuff.lib
\GameleapCode5_03\mw4\Libraries\MAXProxies\Release\MAXProxies.lib
\GameleapCode5_03\rel.bin\Compost.lib
\GameleapCode5_03\rel.bin\GOSScript.lib
]
Creating command line "link.exe @C:\DOCUME~1\MLOWRA~1.VWE\LOCALS~1\Temp\RSP4E.tmp"
<h3>Output Window</h3>
Linking...
MAXProxies.lib(MAXPolygonMesh.obj) : error LNK2005: "public: __thiscall Point3::Point3(void)" (??0Point3@@QAE@XZ) already defined in geom.lib(geom.dll)
MAXProxies.lib(MAXPolygonMesh.obj) : warning LNK4006: "public: __thiscall Point3::Point3(void)" (??0Point3@@QAE@XZ) already defined in geom.lib(geom.dll); second definition ignored
Creating library Release/AnimationSuite.lib and object Release/AnimationSuite.exp
LINK : warning LNK4098: defaultlib "LIBC" conflicts with use of other libs; use /NODEFAULTLIB:library
MaxControls.lib(Exprctrl.obj) : error LNK2001: unresolved external symbol "public: virtual char * __thiscall ClassDesc::GetRsrcString(long)" (?GetRsrcString@ClassDesc@@UAEPADJ@Z)
AnimationSuite.obj : error LNK2001: unresolved external symbol "public: virtual char * __thiscall ClassDesc::GetRsrcString(long)" (?GetRsrcString@ClassDesc@@UAEPADJ@Z)
LegMirrorPanel.obj : error LNK2001: unresolved external symbol "public: virtual char * __thiscall ClassDesc::GetRsrcString(long)" (?GetRsrcString@ClassDesc@@UAEPADJ@Z)
Mirror.obj : error LNK2001: unresolved external symbol "public: virtual char * __thiscall ClassDesc::GetRsrcString(long)" (?GetRsrcString@ClassDesc@@UAEPADJ@Z)
Reverse.obj : error LNK2001: unresolved external symbol "public: virtual char * __thiscall ClassDesc::GetRsrcString(long)" (?GetRsrcString@ClassDesc@@UAEPADJ@Z)
MAXProxies.lib(MAXPolygonMesh.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class Point3 & __thiscall Mesh::getNormal(int)" (__imp_?getNormal@Mesh@@QAEAAVPoint3@@H@Z)
MAXProxies.lib(MAXState.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) class StdMat * __cdecl NewDefaultStdMat(void)" (__imp_?NewDefaultStdMat@@YAPAVStdMat@@XZ)
..\..\..\Binaries\3DSPlug-ins\Release\AnimationSuite.dle : fatal error LNK1120: 3 unresolved externals
Error executing link.exe.
<h3>Results</h3>
AnimationSuite.dle - 9 error(s), 2 warning(s)
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