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firestorm/Gameleap/code/mw4/Tools/Max43DSPlugins/AnimationSuite/StdAfx.h
T
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2026-06-24 21:28:16 -05:00

42 lines
1.4 KiB
C

// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__68E70A2F_B863_11D1_98AD_0040051EDCE7__INCLUDED_)
#define AFX_STDAFX_H__68E70A2F_B863_11D1_98AD_0040051EDCE7__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#include <afxwin.h> // MFC core and standard components
#include <afxext.h> // MFC extensions
#ifndef _AFX_NO_OLE_SUPPORT
#include <afxole.h> // MFC OLE classes
#include <afxodlgs.h> // MFC OLE dialog classes
#include <afxdisp.h> // MFC OLE automation classes
#endif // _AFX_NO_OLE_SUPPORT
#ifndef _AFX_NO_DB_SUPPORT
#include <afxdb.h> // MFC ODBC database classes
#endif // _AFX_NO_DB_SUPPORT
#ifndef _AFX_NO_DAO_SUPPORT
#include <afxdao.h> // MFC DAO database classes
#endif // _AFX_NO_DAO_SUPPORT
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h> // MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT
#include <afxmt.h>
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__68E70A2F_B863_11D1_98AD_0040051EDCE7__INCLUDED_)