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firestorm/Gameleap/code/mw4/Tools/Max43DSPlugins/AnimationSuite/ThresholdDialog.h
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C++

#if !defined(AFX_THRESHOLDDIALOG_H__7DAA29F1_DFAA_11D1_A32F_00A0249C7DE2__INCLUDED_)
#define AFX_THRESHOLDDIALOG_H__7DAA29F1_DFAA_11D1_A32F_00A0249C7DE2__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// ThresholdDialog.h : header file
//
#include "AnimationSuite.h"
/////////////////////////////////////////////////////////////////////////////
// ThresholdDialog dialog
class ThresholdDialog : public CDialog
{
// Construction
public:
ThresholdDialog(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(ThresholdDialog)
enum { IDD = IDD_THRESHOLD_DIALOG };
BOOL m_deleteOriginal;
float m_offsetX;
float m_offsetY;
float m_offsetZ;
BOOL m_offsetModelFlag;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(ThresholdDialog)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(ThresholdDialog)
afx_msg void OnOffsetCheck();
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_THRESHOLDDIALOG_H__7DAA29F1_DFAA_11D1_A32F_00A0249C7DE2__INCLUDED_)