Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
135 lines
3.4 KiB
C++
135 lines
3.4 KiB
C++
// MainFrm.cpp : implementation of the CMainFrame class
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//
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#include "stdafx.h"
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#include "Megatron.h"
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#include "MegatronDoc.h"
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#include "MainFrm.h"
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#include "BuildFileView.h"
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#include "HintFileView.h"
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#include "TextureHintView.h"
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#include "ImageView.h"
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#include "TexturePropertyView.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CMainFrame
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IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)
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BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
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//{{AFX_MSG_MAP(CMainFrame)
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ON_WM_CREATE()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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static UINT indicators[] =
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{
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ID_SEPARATOR, // status line indicator
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ID_INDICATOR_CAPS,
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ID_INDICATOR_NUM,
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ID_INDICATOR_SCRL,
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};
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/////////////////////////////////////////////////////////////////////////////
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// CMainFrame construction/destruction
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CMainFrame::CMainFrame()
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{
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}
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CMainFrame::~CMainFrame()
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{
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}
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int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
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{
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if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
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return -1;
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if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
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| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
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!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
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{
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TRACE0("Failed to create toolbar\n");
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return -1; // fail to create
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}
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if (!m_wndStatusBar.Create(this) ||
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!m_wndStatusBar.SetIndicators(indicators,
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sizeof(indicators)/sizeof(UINT)))
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{
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TRACE0("Failed to create status bar\n");
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return -1; // fail to create
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}
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m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
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EnableDocking(CBRS_ALIGN_ANY);
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DockControlBar(&m_wndToolBar);
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return 0;
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}
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BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
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{
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if( !CFrameWnd::PreCreateWindow(cs) )
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return FALSE;
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return TRUE;
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}
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/////////////////////////////////////////////////////////////////////////////
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// CMainFrame diagnostics
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#ifdef _DEBUG
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void CMainFrame::AssertValid() const
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{
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CFrameWnd::AssertValid();
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}
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void CMainFrame::Dump(CDumpContext& dc) const
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{
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CFrameWnd::Dump(dc);
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}
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#endif //_DEBUG
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/////////////////////////////////////////////////////////////////////////////
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// CMainFrame message handlers
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BOOL CMainFrame::OnCreateClient(LPCREATESTRUCT lpcs, CCreateContext* pContext)
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{
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if (m_wndSplitter.CreateStatic(this,1,3))
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{
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// Old runtime class was: pContext->m_pNewViewClass
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m_wndSplitter.CreateView(0,0,RUNTIME_CLASS(CBuildFileView),CSize(300,100),pContext);
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if (m_wndTextureHintSplitter.CreateStatic(&m_wndSplitter,2,1,WS_CHILD | WS_VISIBLE | WS_BORDER,m_wndSplitter.IdFromRowCol(0, 1)))
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{
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m_wndTextureHintSplitter.CreateView(0,0,RUNTIME_CLASS(CHintFileView),CSize(150,300),pContext);
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m_wndTextureHintSplitter.CreateView(1,0,RUNTIME_CLASS(CTextureHintView),CSize(150,300),pContext);
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}
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if (m_wndTextureViewSplitter.CreateStatic(&m_wndSplitter,2,1,WS_CHILD | WS_VISIBLE | WS_BORDER,m_wndSplitter.IdFromRowCol(0, 2)))
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{
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m_wndTextureViewSplitter.CreateView(0,0,RUNTIME_CLASS(CTexturePropertyView),CSize(300,150),pContext);
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m_wndTextureViewSplitter.CreateView(1,0,RUNTIME_CLASS(CImageView),CSize(150,300),pContext);
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}
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m_wndSplitter.SetColumnInfo(1,150,50);
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m_wndSplitter.SetColumnInfo(2,300,100);
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return TRUE;
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}
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return FALSE;
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return CFrameWnd::OnCreateClient(lpcs, pContext);
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}
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