Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
47 lines
1.0 KiB
C++
47 lines
1.0 KiB
C++
// TreeCtrlEx.cpp : implementation file
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//
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#include "stdafx.h"
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#include "Megatron.h"
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#include "TreeCtrlEx.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CTreeCtrlEx
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CTreeCtrlEx::CTreeCtrlEx()
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{
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}
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CTreeCtrlEx::~CTreeCtrlEx()
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{
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}
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BEGIN_MESSAGE_MAP(CTreeCtrlEx, CTreeCtrl)
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//{{AFX_MSG_MAP(CTreeCtrlEx)
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ON_WM_RBUTTONUP()
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ON_WM_RBUTTONDOWN()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CTreeCtrlEx message handlers
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void CTreeCtrlEx::OnRButtonUp(UINT nFlags, CPoint point)
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{
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GetParent()->SendMessage(WM_RBUTTONUP,(WPARAM)nFlags,MAKELPARAM(point.x,point.y));
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//CTreeCtrl::OnRButtonUp(nFlags, point);
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}
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void CTreeCtrlEx::OnRButtonDown(UINT nFlags, CPoint point)
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{
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GetParent()->SendMessage(WM_RBUTTONDOWN,(WPARAM)nFlags,MAKELPARAM(point.x,point.y));
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//CTreeCtrl::OnRButtonDown(nFlags, point);
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}
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