Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
70 lines
2.1 KiB
C++
70 lines
2.1 KiB
C++
#if !defined(AFX_DLGPROJECT_H__69A490AA_C4B4_4608_8DB8_13BB135D8EAE__INCLUDED_)
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#define AFX_DLGPROJECT_H__69A490AA_C4B4_4608_8DB8_13BB135D8EAE__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// DlgProject.h : header file
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//
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#include "filenode.h"
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#include "MultitronDoc.h"
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/////////////////////////////////////////////////////////////////////////////
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// CDlgProject dialog
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class CDlgProject : public CDialog
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{
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// Construction
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public:
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CDlgProject(CWnd* pParent = NULL); // standard constructor
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CDocument *SetDocument(CMultitronDoc *);
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// Dialog Data
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//{{AFX_DATA(CDlgProject)
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enum { IDD = IDD_PROJECT };
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CTreeCtrl m_wndTreeData;
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CButton m_wndPreview;
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CListBox m_wndListHintPage;
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CComboBox m_wndComboHintFileName;
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CTreeCtrl m_wndTreeFiles;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CDlgProject)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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CMultitronDoc *m_pDocument;
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int SetDataBrowseNotation(Stuff::NotationFile *);
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int SetDataTexturepool(Stuff::NotationFile *);
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int AddItem(CFileNode *pNode,HTREEITEM hParent = TVI_ROOT);
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CBitmap m_BackBuffer;
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Stuff::NotationFile *m_pNoteFile;
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// Generated message map functions
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//{{AFX_MSG(CDlgProject)
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afx_msg void OnSelendokComboHintfilename();
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afx_msg void OnSelchangedTreeFiles(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnSelchangeListHintpage();
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afx_msg void OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct);
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afx_msg void OnDblclkListHintpage();
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afx_msg void OnContextMenu(CWnd* pWnd, CPoint point);
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afx_msg void OnAddMegatexture();
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afx_msg void OnAddTexturehint();
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afx_msg void OnRemoveTexturehint();
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afx_msg void OnDblclkTreeData(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnOpenTexture();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_DLGPROJECT_H__69A490AA_C4B4_4608_8DB8_13BB135D8EAE__INCLUDED_)
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