Files
firestorm/Gameleap/code/mw4/Tools/PatchIT/PatchOperation.h
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

28 lines
745 B
C++

// PatchOperation.h: interface for the CPatchOperation class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_PATCHOPERATION_H__98354F37_9816_47D3_B577_AD4F2CD8E807__INCLUDED_)
#define AFX_PATCHOPERATION_H__98354F37_9816_47D3_B577_AD4F2CD8E807__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CPatchOperation
{
protected:
public:
CPatchOperation *Next;
DWORD Location,Size;
CPatchOperation();
virtual DWORD InsertedBytes();
virtual DWORD DeletedBytes();
DWORD OpCount();
virtual CString GetOpText() {return "";}
virtual ~CPatchOperation();
};
#endif // !defined(AFX_PATCHOPERATION_H__98354F37_9816_47D3_B577_AD4F2CD8E807__INCLUDED_)