Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
20 lines
600 B
C
20 lines
600 B
C
//{{NO_DEPENDENCIES}}
|
|
// Microsoft Developer Studio generated include file.
|
|
// Used by ResourceViewer.rc
|
|
//
|
|
#define IDD_RESOURCEVIEWER_DIALOG 102
|
|
#define IDR_MAINFRAME 128
|
|
#define IDC_RES_LIST 1001
|
|
#define IDC_BUTTON1 1002
|
|
|
|
// Next default values for new objects
|
|
//
|
|
#ifdef APSTUDIO_INVOKED
|
|
#ifndef APSTUDIO_READONLY_SYMBOLS
|
|
#define _APS_NEXT_RESOURCE_VALUE 129
|
|
#define _APS_NEXT_COMMAND_VALUE 32771
|
|
#define _APS_NEXT_CONTROL_VALUE 1003
|
|
#define _APS_NEXT_SYMED_VALUE 101
|
|
#endif
|
|
#endif
|