Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
#if !defined(AFX_FEATUREDLG_H__4ED6B681_7E0B_11D2_840A_00A0C933BCAC__INCLUDED_)
|
|
#define AFX_FEATUREDLG_H__4ED6B681_7E0B_11D2_840A_00A0C933BCAC__INCLUDED_
|
|
|
|
#if _MSC_VER > 1000
|
|
#pragma once
|
|
#endif // _MSC_VER > 1000
|
|
// FeatureDlg.h : header file
|
|
//
|
|
#include"FeaturesTab.h"
|
|
#include"PathList.h"
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CFeatureDlg
|
|
|
|
class CFeatureDlg : public CPropertySheet
|
|
{
|
|
DECLARE_DYNAMIC(CFeatureDlg)
|
|
|
|
// Construction
|
|
public:
|
|
CFeatureDlg(UINT nIDCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
|
|
CFeatureDlg(LPCTSTR pszCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
|
|
BOOL Create( CWnd* pParentWnd = NULL, DWORD dwStyle = -1, DWORD dwExStyle = 0 );
|
|
CFeaturesTab *FTab;
|
|
CPathList *PList;
|
|
|
|
// Attributes
|
|
public:
|
|
|
|
// Operations
|
|
public:
|
|
|
|
// Overrides
|
|
// ClassWizard generated virtual function overrides
|
|
//{{AFX_VIRTUAL(CFeatureDlg)
|
|
public:
|
|
virtual BOOL OnInitDialog();
|
|
//}}AFX_VIRTUAL
|
|
|
|
// Implementation
|
|
public:
|
|
void Update();
|
|
void Init();
|
|
virtual ~CFeatureDlg();
|
|
|
|
// Generated message map functions
|
|
protected:
|
|
//{{AFX_MSG(CFeatureDlg)
|
|
afx_msg void OnClose();
|
|
//}}AFX_MSG
|
|
DECLARE_MESSAGE_MAP()
|
|
};
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//{{AFX_INSERT_LOCATION}}
|
|
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
|
|
|
#endif // !defined(AFX_FEATUREDLG_H__4ED6B681_7E0B_11D2_840A_00A0C933BCAC__INCLUDED_)
|