Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
509 lines
12 KiB
Plaintext
509 lines
12 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="TCTb" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=TCTb - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE "TCTb - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "TCTb - Win32 Debug" (based on "Win32 (x86) Application")
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