Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
34 lines
601 B
INI
34 lines
601 B
INI
[Miscellaneous]
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Texturepath=C:\data\source\MW4\Content\Textures\
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OutputPath=C:\
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OutputName=MegaTest
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[HeightField]
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DeltaX=5
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DeltaY=0.5
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DeltaZ=5
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HeightField=C:\data\System\Guest\Data\HFC_256.TGA
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SmoothingPasses=2
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PolyCount=5000
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BucketSize=100
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[BaseTexture]
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NumberOfLevels=3
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BaseName=NewStuff2\TMC_2K
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BorderPixels=2
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LevelInfo=NewStuff2\TMC_2K.abn
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[DetailTexture]
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DetailTexture=Detail2
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DetailRatio=8.0
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DetailFadeBegin=96
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DetailFadeEnd=128
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//Possible alpha modes
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// OneZero
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// OneOne
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// AlphaOne
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// OneAlpha
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// AlphaInvAlpha
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// OneInvAlpha
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DetailAlphaMode=AlphaInvAlpha
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