Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
8 lines
97 B
Plaintext
8 lines
97 B
Plaintext
!TREE_ARMOR=0.1
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!BLOCK_ARMOR=5
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!SMALL_INTERNAL=0.1
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!MEDIUM_INTERNAL=2
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!LARGE_INTERNAL=5
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