Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
22 lines
641 B
INI
22 lines
641 B
INI
[conroe03]
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InputPath=M:\Gameleap\mw4\Content\Maps\Conroe03\
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mapcenter=1280.000000 1280.000000
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smoothingpasses=5
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polycount=3500
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heightfield=Conroe03_height_512_active.tga
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deltay=1.000000
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detailtexture=maps\Conroe03\Conroe03_detail_32_active
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detailratio=8
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detailfadebegin=150.000000
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detailfadeend=600.000000
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CulturalFadeValues=280.0 330.0
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CulturalALocations=conroe_naturalA.tga
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CulturalBLocations=conroe_naturalB.tga
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CulturalAObject=rock4_Lunar.erf 1
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CulturalAObject=rock1_Lunar.erf 1
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CulturalAObject=rock2_Lunar.erf 1
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CulturalBObject=rock4_Lunar.erf 1
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CulturalBObject=rock3_Lunar.erf 1
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CulturalBObject=rock5_Lunar.erf 1
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