Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
13 lines
287 B
INI
13 lines
287 B
INI
[desert]
|
|
inputpath=E:\Working\maps\Desert\
|
|
mapcenter=2560.000000 2560.000000
|
|
smoothingpasses=5
|
|
polycount=3000
|
|
heightfield=Dune_height.tga
|
|
deltay=1.000000
|
|
detailtexture=maps\Desert\luna3_detail_256_32_active
|
|
detailratio=16
|
|
detailfadebegin=150.000000
|
|
detailfadeend=600.000000
|
|
|