Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
43 lines
1.0 KiB
INI
43 lines
1.0 KiB
INI
[Desert07]
|
|
InputPath=Content\Maps\Desert07\
|
|
ContentPath=C:\Program Files\Microsoft Games\MechWarrior 4\Content\
|
|
DeltaX=5
|
|
DeltaY=1.8
|
|
DeltaZ=5
|
|
HeightField=Desert07_height_active.tga
|
|
SmoothingPasses=3
|
|
//SmoothingPasses=0
|
|
PolyCount=3000
|
|
//PolyCount=32
|
|
BucketSize=100
|
|
NumberOfLevels=3
|
|
BorderPixels=0
|
|
DetailTexture=maps\Desert02\Desert02_detail_active
|
|
DetailRatio=12.0
|
|
DetailFadeBegin=64
|
|
DetailFadeEnd=256
|
|
//Possible alpha modes
|
|
// OneOne
|
|
// AlphaInvAlpha
|
|
// OneInvAlpha
|
|
DetailAlphaMode=AlphaInvAlpha
|
|
|
|
MapCenter=2560 2560
|
|
|
|
CulturalFadeValues=280.0 330.0
|
|
|
|
CulturalALocations=Desert07_naturalA.tga
|
|
CulturalBLocations=Desert07_naturalB.tga
|
|
CulturalCLocations=Desert07_naturalC.tga
|
|
|
|
CulturalAObject=bush1_Desert.erf 1
|
|
CulturalAObject=bush2_Desert.erf 1
|
|
CulturalAObject=bush3_Desert.erf 1
|
|
|
|
CulturalBObject=bush4_Desert.erf 1
|
|
CulturalBObject=bush5_Desert.erf 1
|
|
CulturalBObject=bush7_Desert.erf 1
|
|
|
|
CulturalCObject=bush6_Desert.erf 1
|
|
CulturalCObject=bush8_Desert.erf 1
|
|
CulturalCObject=bush9_Desert.erf 1 |