Files
firestorm/Gameleap/mw4/Content/Maps/Desert07/TCTd.ini
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
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2026-06-24 21:28:16 -05:00

43 lines
1.0 KiB
INI

[Desert07]
InputPath=Content\Maps\Desert07\
ContentPath=C:\Program Files\Microsoft Games\MechWarrior 4\Content\
DeltaX=5
DeltaY=1.8
DeltaZ=5
HeightField=Desert07_height_active.tga
SmoothingPasses=3
//SmoothingPasses=0
PolyCount=3000
//PolyCount=32
BucketSize=100
NumberOfLevels=3
BorderPixels=0
DetailTexture=maps\Desert02\Desert02_detail_active
DetailRatio=12.0
DetailFadeBegin=64
DetailFadeEnd=256
//Possible alpha modes
// OneOne
// AlphaInvAlpha
// OneInvAlpha
DetailAlphaMode=AlphaInvAlpha
MapCenter=2560 2560
CulturalFadeValues=280.0 330.0
CulturalALocations=Desert07_naturalA.tga
CulturalBLocations=Desert07_naturalB.tga
CulturalCLocations=Desert07_naturalC.tga
CulturalAObject=bush1_Desert.erf 1
CulturalAObject=bush2_Desert.erf 1
CulturalAObject=bush3_Desert.erf 1
CulturalBObject=bush4_Desert.erf 1
CulturalBObject=bush5_Desert.erf 1
CulturalBObject=bush7_Desert.erf 1
CulturalCObject=bush6_Desert.erf 1
CulturalCObject=bush8_Desert.erf 1
CulturalCObject=bush9_Desert.erf 1