Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
14 lines
389 B
Plaintext
14 lines
389 B
Plaintext
[gamedata]
|
|
grid=jung02.erf
|
|
cull=nevercull
|
|
class=mechwarrior4::mwmap
|
|
texturedata=jung02.fgd
|
|
tcffilename=jung02.index.tcf
|
|
waterlevel=49.000000
|
|
watertexture=maps\jung02\eaton02_water
|
|
underwatertexture=maps\jung02\eaton02_underwater_detail_active
|
|
waterdetailtexture=maps\jung02\eaton02_water_detail
|
|
culturaldata=content\maps\jung02\jung02culturals.mlr
|
|
hudmap=hud\cm_jungle_mm_01
|
|
|