Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
34 lines
1.0 KiB
INI
34 lines
1.0 KiB
INI
[scrub01]
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inputpath=d:\Projects\MW4\Content\Maps\Scrub01\
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mapcenter=2560.000000 2560.000000
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smoothingpasses=3
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polycount=3000
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heightfield=Scrub01_Height_active.tga
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deltay=1.000000
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detailtexture=maps\Scrub01\Scrub01_detail_active
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detailratio=2
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detailfadebegin=100.000000
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detailfadeend=600.000000
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watertexture=maps\Scrub01\desert_water
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WaterTextureMovieFrames=16
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underwaterdetailtexture=maps\Scrub01\Scrub01_underwater_detail_active
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waterdetailtexture=maps\Scrub01\desert_water_detail
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WaterDetailTextureMovieFrames=16
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waterlevel=28.000000
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watertextureratio=3
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waterdetailratio=1
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culturalfadevalues=280.0 330.0
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culturalalocations=scrub01_naturala.tga
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culturalblocations=scrub01_naturalb.tga
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culturalclocations=scrub01_naturalc.tga
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culturalaobject=bush1_desert.erf 1
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culturalaobject=bush2_desert.erf 1
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culturalaobject=bush3_desert.erf 1
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culturalbobject=bush4_desert.erf 1
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culturalbobject=bush5_desert.erf 1
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culturalbobject=bush7_desert.erf 1
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culturalcobject=bush6_desert.erf 1
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culturalcobject=bush8_desert.erf 1
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culturalcobject=bush9_desert.erf 1
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